Site Index > Rules > Gameplay > Calls > Weaken |
Weaken Calls | |
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Call: | Weaken
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Call Type: | Offensive Effects
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Description: | 'Weaken!' reduces the Might and Accuracy of an enemy's attacks
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Common Sources: | The Weaken spell, the Scorpion's Kiss alchemical
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Associated Condition(s): | Weakened
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Condition Name: | Weakened
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Effect: | A Weakened character reduces their Might and Accuracy by half.
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Duration: | 10 Minutes
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Common Sources: | The Weaken spell, the Scorpion's Kiss alchemical
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Common Cures: | Waiting, Smelling Salts |
Use 'Weaken!' to reduce the amount of damage a foe can dish out with their attacks
Description
The 'Weaken!' call represents tricking an opponent into thinking they are weaker than they actually are when it is a spell. As an alchemical attack it is used to represent chemicals that hinder the targets muscles making them less capable of fighting.
'Weaken!' is most beneficial against the most powerful and exotic foes. Against the average opponent the difference between '2!' and '1!' damage isn't tremendous. But, in a situation where your opponent is attacking for very high numbers such a '8!', 'Weaken!' can be used to make their blows much more managable.
Calls
The 'Weaken!' call never inflicts damage. By itself it always counts as a Compulsion spell and may not be blocked by a shield. Characters hit by an attack with the 'Weaken!' call get the Weakened condition.
When the 'Weaken!' call is paired with a creature type such as 'Weaken Humanoid!' it still counts as a spell, but no longer counts as a Compulsion spell. It still may not be blocked by a shield. The call only impacts creatures of the type listed.
The 'Poison Weaken!' call never inflicts damage. It can be blocked by an unbroken shield. Characters hit by the attack get the Poisoned condition and the Weakened condition. The 'Poison Weaken!' call is not a spell. |
The Weakened Condition
A character who has the Weakened condition has their Might and Accuracy halved (rounded down, minimum 1). This also reduces their maximum might and accuracy based on what weapons they are wielding.
A character fighting with two weapons or weapon and shield is normally capped at 2 Might. If they have enough Might to deal 4 damage before the cap they still only deal 1 damage while Weakened and fighting in those styles. |
Characters using a great weapon can halve their Might in order to add 'Slay' to an attack. They can also halve their Accuracy while using a bow to add 'Pierce!' to an attack. If they are Weakened their Might or Accuracy (respectively) are halved twice (rounding down each time) if they wish to take advantage of these weapon features. |
Categories: Gameplay Rules | Calls | Offensive Effect Calls | Spell Calls | Compulsion Calls | Weaken Calls | Conditions
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