Site Index > Rules > Gameplay > Calls > Weaken | Update History |
Weaken Calls | |
Last Updated: | 02/2025 |
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Call: | Weaken
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Call Type: | Offensive Effects
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Description: | ''Weaken' reduces the Might and Accuracy of an enemy's attacks
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Common Sources: | The Weaken spell, the Scorpion's Kiss alchemical
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Associated Condition(s): | Weakened
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Condition Name: | Weakened
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Effect: | A Weakened character reduces their Might and Accuracy to 1.
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Duration: | 10 Minutes
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Common Sources: | The Weaken spell, the Scorpion's Kiss alchemical
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Common Cures: | Waiting, Smelling Salts |
Use Weaken to reduce the amount of damage a foe can dish out with their attacks.
Description
The Weaken call represents tricking an opponent into thinking they are weaker than they actually are when it is a spell. As an alchemical attack it is used to represent chemicals that hinder the targets muscles making them less capable of fighting.
It is newly discovered that Monstrous creature types have adapted and are immune to the Weaken call.
Calls
The 'Weaken!' call never inflicts damage. By itself, it always counts as a compulsion spell and may not be blocked by a shield. Characters hit by an attack with the Weaken call get the Weakened condition.
When the Weaken call is paired with a creature type such as 'Weaken Humanoid!' it still counts as a spell, but no longer counts as a compulsion spell. It still may not be blocked by a shield. The call will only impact creatures of the type listed. Effects that prevent spells, such as Anti-Magic Aura, from affecting the target will block the call.
When the Weaken call is paired with a damage type modifier, such as 'Poison Weaken!', the call never inflicts damage. Follow the rules for the damage modifier to determine if a shield can block it. Targets hit by the attack gain the condition associated with the damage modifier in addition to the Weaken condition. Effects that prevent the damage modifier, such as Poison Immunity, will block the entire call.
The Weakened Condition
A target affected by the Weakened condition has their Might and Accuracy reduced to 1.
Categories: Gameplay Rules | Calls | Offensive Effect Calls | Spell Calls | Compulsion Calls | Weaken Calls | Conditions
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