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Polyglot Ritual | |
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Ritual Name: | Polyglot
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School(s): | Compulsion
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Scarcity: | Basic
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Required Skill(s): | Rituals of Compulsion
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Consumed Components: | 2 Compulsion Ritual Components
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Reusable Components: | 1 Ritual Candle, a Book
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Duration: | Long (Game Day)
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Target: | Self
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Flag: | Character
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Description: | Character can speak all common and uncommon languages.
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Item Number: | K184
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GM Required: | No
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Dispelable By: | Cleansing
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Bound Ritual: | No |
Description
Directions
Light the ritual candle, then place the ritual component on the book. Read the incantation.
Standard Incantations
Neutral
Fill me with knowledge, my brain and my lungs; Allow me to speak, and to hear, and to know; What others are saying - let it be so.
Dark Three
Twister of words, twister of tongues,
fill me with knowledge, my brain and my lungs;
Allow me to lie, and to hear, and to know;
What others are saying - let it be so.
Septly
Scholar of words, scholar of tongues,
fill me with knowledge, my brain and my lungs;
Allow me to speak, and to hear, and to know;
What others are saying - let it be so.
Effect
The caster can speak and understand (but not write) any common (elvish, terran, snow goblin) or uncommon language (andaranian, apian, canine, diabolic, draconic, and sylvan). This does not help with any rare languages.
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Basic Rituals
| Compulsion Rituals
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