Sanctify Calls

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Sanctify Calls

Combat Call

Call: Sanctify

Call Type: Announcements

Description: This call lets others know an area is Sanctified.

Common Sources: The Consecrate ritual.

Associated Condition(s): Sanctified field

Magic Field

Field Name: Sanctified

Effect: A field that prevents undead from entering the area

Duration: Source Will Specify

Common Sources: The Consecrate ritual

Removing the Field: The Desecrate ritual, The Cleansing ritual

A Sanctified field is an area of righteous power that keeps undead out.

Description

A Sanctified field represents an area empowered by the gods to protect the faithful. While this is mostly associated with the Sept, the Dark Three have no issues with Sanctifying an area. Undead are just as capable of harming followers of the Dark Three as anyone else, so the Dark Three will protect their faithful even from their own agents when needed.

Shrines, holy ground, and a Veil of Warding can all be used to create a Sanctified field. The primary purpose is to keep out undead creatures.

Calls

The 'Sanctify!' call never inflicts damage. It is an announcement call used to let players know that an area contains a Sanctified field.

Sanctified Fields

A Sanctified field always occupies a structure. When the structure is a building it should be marked with blue strips at the windows and doors. If the structure is a period tent the doorway is considered the only valid entry point so it is the only place that needs to be marked. With a lean-to blue strips should be placed strategically along the open wall to allow them to be as clearly visible as possible.

While the area is a Sanctified field undead may not enter it. They may cast spells, throw throwing weapons and fire projectiles into the building (arrows should never be fired into buildings with glass windows, regardless of circumstances).

Undead who are immune to spells (typically through Anti-Magic Aura or Ethereal Sealant) may enter a Sanctified field freely. One-time shields do not provide enough protection for any benefits.

The creator of a Sanctified field must be present at the time of creation, but may leave the area once the effect is in place. Any undead in the field at the time it is created must leave as rapidly as possible. Should they be completely unable to do so (such as if the door is Magic Locked and they don't have means to 'Dispel!' it) they gain the Helpless condition as they cower in fear, taking no action. If characters block their exit they will attempt to fight their way out of the field.

Creating an Unhallowed field in the same location as a Sanctified field will cause them to cancel each other out and dispels both.

References

Fields

A field is a condition that covers an area; either a circle of a fixed diameter, or a building. If a field is a circle it will have the center of it marked by a flag or some other way to indicate where it is. Buildings will have all entrances and exits (including windows) marked. Fields are never mobile, once a field is set up, that is where it will remain.

Fields created by a spell or ritual can be ended by their creator at any time (if the creator is present and conscious). Some fields have additional ways they end. Other characters can dispel a field, generally with the Dispel Magic spell (each field will specify any additional ways to end it). When a character casts Dispel Magic, and wants to 'Dispel!' a field they only need to hit somewhere inside the field with the 'Dispel!' call. They do not need to hit the creator, in fact hitting the creator with an appropriate 'Dispel!' will not dispel the field. The two are separate entities. Any defenses on the creator do not protect the field.

All fields are tied to announcement calls. Players who know the field is there should make sure others do as well by announcing the type of field as needed to make others aware of it, even if they are not the creator.

Categories: Gameplay Rules | Calls | Announcement Calls | Sanctify Calls | Fields]


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