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Consecrate Ritual | |
Last Updated: | 2/4/2023 |
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Created: | 2/2020? |
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Ritual Name: | Consecrate
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School(s): | Necromancy or Any
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Scarcity: | Basic
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Required Skill(s): | Rituals of Necromancy or Special
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Consumed Components: | 2 Necromancy Components
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Reusable Components: | 1 Ritual Candle, Shrine (Optional)
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Duration: | Long (Game Day) or Permanent
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Target: | Building, Shrine, or Ghost
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Flag: | Building or Shrine
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Description: | Create a Sanctified field on a building or consecrate a shrine.
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Item Number: | K184
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GM Required: | No
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Dispelable By: | Desecrate Ritual
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Bound Ritual: | No |
Description
Directions
Light the ritual candle and spread the ritual components on the ground as you read aloud the incantation. If sanctifying a building repeat at each entrance to the building. When performed on a ghost the candle is not needed.
Standard Incantations
Neutral
I dedicate this <object/place> to <higher power>!
Protect your faithful as we work your will!
Effect
Choose one of these possible effects:
- Create a Sanctified field on a building for the game day.
- Consecrate a shrine, this doesn't ever expire. Attach a blue strip securely to the shrine to indicate this. The shrine may now be activated by Chosen. When this version is selected the ritual skill and ritual components may be substituted with those associated with that god instead of Necromancy.
- Some specific ghosts can be banished by performing this ritual.
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Necromancy Rituals
| Basic Rituals
| Sanctify Calls
| Hybrid Rituals
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