Chosen

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Chosen
Last Updated: 2/4/2023

Character Skill

Roleplaying Skill

Skill Tree: Role-Playing

Living examples of a God's interests, those who are chosen have the tall order of living up to a deity's expectations.

Description

A character who is the Chosen of one of the gods has been blessed... or cursed depending on who you ask. For whatever reason, one of the gods has seen fit to pay attention to the destiny of a mortal. Sometimes this can be a benefit, as the god maneuvers their followers into positions of power. Other times the gods may decide they want to influence someone to be in a certain place at a certain time, no matter what it takes to accomplish this.

Many of the chosen find themselves as priests, septons, holy (or unholy) people, leaders of the faithful. That isn't always the case though. Some simply go about their lives trying to be as normal as they can manage. Chosen have a tendency to have an affinity for the god that has selected them, but that isn't a requirement to be one.

The Chosen Skill

The Chosen RP skill has multiple versions based on which deity chose you. A character can only ever be chosen of 1 deity though they might worship more than one. Who you are chosen of has no impact on who you can worship, but if you want to advance as a chosen you'll need to demonstrate why you were chosen.

For each version of chosen a character gets access to different abilities that are described on this page. Many characters will view these as divine grants of power and may want to roleplay using the abilities as gifts from prayer.

Regardless of which deity chose your character, the level 5 ability is custom designed by working with rules staff.

All chosen are also capable of praying at a consecrated shrine to activate it. Shrines are crafted by tinkerer's but each Chosen character is allowed to produce one for free. For more information on this see the Shrine tinkering item.

References

Chosen Skills

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Chosen of the Craftsman 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Gain 4 additional craft points each event

Chosen of the Craftsman 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast a level 2 Enchantment spell at no power point cost once per event.

Chosen of the Craftsman 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Gain 48 craft points to use for tinkering alterations, no skills needed.

Chosen of the Craftsman 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any 2 level 4 Enchantment spells at no power point cost each event.

Chosen of the Craftsman 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to design a custom ability.

Chosen of Darkness 1 (Beginner)

Role-Playing Plot Marshal Permission 4 May ignore 'Detect!' calls twice per event.

Chosen of Darkness 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Compulsion spell with no power point cost once per event.

Chosen of Darkness 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Become immune to the Truthful condition for 10 minutes twice per event.

Chosen of Darkness 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Compulsion spell at no power point cost twice per event

Chosen of Darkness 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of Draconus 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Gain access to any level 1 spell, or gain a signature spell if you know them all.

Chosen of Draconus 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 Select 1 level 2 spell. For each rank of chosen cast that spell with no power point cost once per event.

Chosen of Draconus 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Gain a power point cost discount one spell at the cost of the ability to cast another.

Chosen of Draconus 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any one level 4 spell at no power point cost each event

Chosen of Draconus 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Elemental 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Throw 8 'Grounding!' tag bags each event.

Chosen of the Elemental 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Nature spell with no power point cost once per event.

Chosen of the Elemental 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Gain a rank in the Druid skill that does not count against RP skill cap.

Chosen of the Elemental 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Nature spell at no power point cost twice per event.

Chosen of the Elemental 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of Grak 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Twice per event you may call for 2 slay (or more with a great weapon) while wielding any weapon.

Chosen of Grak 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 battle spell with no power point cost once per event.

Chosen of Grak 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 You may replace an attack or throw a tag bag for 'Smite!'

Chosen of Grak 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 battle spell at no power point cost twice per event

Chosen of Grak 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Knight 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Apply a base paste to a shield twice per event.

Chosen of the Knight 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Aegis spell with no power point cost once per event.

Chosen of the Knight 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Gain 4 Monstrous Magic Armor twice per event. This does not stack with any other source of Magic Armor

Chosen of the Knight 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Aegis spell at no power point cost twice per event

Chosen of the Knight 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Mother 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Remove the Bleeding Out condition from another character four times per event.

Chosen of the Mother 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Restoration spell with no power point cost once per event.

Chosen of the Mother 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Once per event you may cast Triage with no power point cost, can cast Heal Mortal Wound with that Triage.

Chosen of the Mother 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Restoration spell at no power point cost twice per event

Chosen of the Mother 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of Nox 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Gain 4 production points that can be used each event to create level 1 or 2 harmful alchemicals, with no skill requirements.

Chosen of Nox 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Necromancy spell with no power point cost once per event.

Chosen of Nox 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Any time you use a poison you may use that item a second time within the next 10 minutes.

Chosen of Nox 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Necromancy spell at no power point cost twice per event

Chosen of Nox 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Scholar 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Learn an uncommon language and either the Goblinoid or Skaven language.

Chosen of the Scholar 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Compulsion spell with no power point cost once per event.

Chosen of the Scholar 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Exchange ritual intents for other ritual intents, write custom incants.

Chosen of the Scholar 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Compulsion spell at no power point cost twice per event

Chosen of the Scholar 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Soldier 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Twice per event may call for '2 Slay!' with any weapon (or more with a great wepaon)

Chosen of the Soldier 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Battle spell with no power point cost once per event.

Chosen of the Soldier 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 You may replace an attack or throw a tag bag for 'Smite!' once per event.

Chosen of the Soldier 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Battle spell at no power point cost twice per event

Chosen of the Soldier 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of the Stranger 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Throw any combination of 8 'Disengage! or 'Disengage Undead!' tag bags each event.

Chosen of the Stranger 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Necromancy spell with no power point cost once per event.

Chosen of the Stranger 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Gain one rank in the Medium role-playing skill.

Chosen of the Stranger 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Necromancy spell at no power point cost twice per event

Chosen of the Stranger 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Shrines

A shrine is an object (or group of objects) that represents a single one of the gods. Each gods' shrines have a different item number.

As a non-lootable item that can be placed anywhere, a player could in theory put a Darkness shrine right in the middle of town and there is nothing anyone could do about it. Don't do this. Any Shrine dedicated to any god placed in a deliberately hostile location will draw the ire of the gods. Expect there to be consequences from YOUR DEITY. Shrines belong in sacred sites, locations with some association with the deity. That association could be somewhere important to you, or your home, but places where a shrine will be regularly greeted with direct hostility don't create the reverence the shrine is supposed to generate.

Consecrating a Shrine

Shrines can be set up in any location but must then be consecrated with the consecrate ritual before they can be used. Once consecrated a shrine cannot be moved. When a shrine has been consecrated tie a blue ribbon to the shrine, this is the only reason a blue ribbon should ever be attached to a shrine. Consecration lasts between events and so the blue ribbon should stay attached between events as well (the shrine must be placed in the same location each event as long as it remains consecrated). Tie the ribbon on securely, but make sure it can be removed.

Desecrating a Shrine

Using the Desecration ritual, others can deconsecrate the shrine removing the ribbon. The owner of a shrine may also voluntarily remove the ribbon without a ritual. This would typically be done because they wish to move it to a new location. When either of these things happen the shrine must be reconsecrated using the Consecrate ritual once more before it can be used again.

Activating Shrines

Any Chosen of the god the shrine is dedicated to may pray at a consecrated shrine to activate it.

When activated if the shrine is in a building a Septly shrine create a Sanctified field. Shrines dedicated to one of the Dark 3 create an Unhallowed field. Finally, shrines dedicated to Draconus can do either.

When activated while outside of a building all shrines produce a Sanctuary field regardless of deity they are dedicated to.

The field created lasts as long as the Chosen is praying, and thus can't be dispelled (the effect would end and immediately begin again because the prayer is still ongoing).

Chosen Created Shrines

Anyone with the Chosen RP skill may craft a single shrine for free with no crafting point cost or skills required. This may be done once ever, during pre-production for any event of the players choosing. Additional shrines must then be crafted as normal.

This free shrine is automatically consecrated for free once when it first enters play, but if it becomes deconsecrated, it must be reconsecrated normally.


Categories: Skills | Role-Playing Skills


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Page last modified on February 20, 2023, at 10:23 AM
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