Chosen of Grak Role-Playing Skill

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Chosen of Grak Role-Playing Skill

Character Skill

Roleplaying Skill

Chosen characters have earned the attention of the gods through their actions. Not every Chosen agrees with the god who supports them, though they will need to come to terms with it eventually if they wish to advance their rank. As one of the Chosen it is a character's duty to make that God's presence felt by others; that God has selected those characters as their agents in the world to carry out their agenda. Before deciding that your character is chosen, it is recommended that you read that God's relevant worldbook section to understand their impact on the world.

Description

Those Chosen by Grak embody his principles more than any other Chosen. They seek conflict so that they can prove their worth. This doesn’t mean they challenge everyone they meet; it generally means that when they see someone that they think will provide a worthy challenge they will do everything they can to provoke conflict so they can win it. The weak (who are most people) don’t demonstrate any challenge as such aren’t worth fighting unless it is necessary.

To betray Grak is to die of old age, to surrender, live in comfort, or accept slavery over oneself. There is no penance for these betrayals.

Chosen of Grak gain additional combat abilities and the ability to cast some Battle spells with no Power point cost.

Chosen of Grak Skills

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Chosen of Grak 1 (Beginner)

Role-Playing Plot Marshal Approval 4 Twice per event you may call for 2 'Slay!' with any weapon.

Chosen of Grak 2 (Trained)

Role-Playing Plot Marshal Approval and Chosen 1 (Beginner) 4 Cast any level 2 Battle spell with no power point cost once per event for each rank of this skill.

Chosen of Grak 3 (Proficient)

Role-Playing Plot Marshal Approval and Chosen 2 (Trained) 4 You may replace an attack or throw a tag bag for 'Smite!'

Chosen of Grak 4 (Expert)

Role-Playing Plot Marshal Approval and Chosen 3 (Proficient) 4 Cast any level 4 Battle spell at no power point cost twice per event

Chosen of Grak 5 (Master)

Role-Playing Plot Marshal Approval and Chosen 4 (Expert) 4 Work with Rules to create a custom ability.

Chosen 1 (Beginner)

Twice per event the Chosen may call for '2 Slay!' with any weapon, using the weapon's damage type.

When using this ability with a great weapon the Chosen calls for the higher of either '2' or their might, subject to normal damage caps.

Chosen 2 (Trained)

For each rank of Chosen of Grak the character possesses, they may cast any level 2 Battle spell once per event.

Chosen 3 (Proficient)

The Chosen can use the 'Smite!' call once per event, replacing either their next legal weapon hit or delivering it via thrown tag bag.

Chosen 4 (Expert)

Cast any level 4 Battle spell with no power point cost twice per event.

Chosen 5 (Master)

Work with Rules to create a custom ability.

Sample Master Chosen of Grak Abilities

Aspect of War

May throw a tag bag or replace one attack per event with 'Smite!'. Become immune to 'Smite!' calls.

Urgent Exorcism

Twice per event, you may unhallow a building you are currently occupying for the remainder of the game day.

Recycling

Trade in any crafted items to gain additional craft points equal to the number used to create them during check in. These craft points don't cost coin to use.

Ruinous Swing

Strike for '4 Acid!' 5 times per event.

References

Shrines

A shrine is an object (or group of objects) that represents a single one of the gods. Each gods' shrines have a different item number.

As a non-lootable item that can be placed anywhere, a player could in theory put a Darkness shrine right in the middle of town and there is nothing anyone could do about it. Don't do this. Any Shrine dedicated to any god placed in a deliberately hostile location will draw the ire of the gods. Expect there to be consequences from YOUR DEITY. Shrines belong in sacred sites, locations with some association with the deity. That association could be somewhere important to you, or your home, but places where a shrine will be regularly greeted with direct hostility don't create the reverence the shrine is supposed to generate.

Consecrating a Shrine

Shrines can be set up in any location but must then be consecrated with the consecrate ritual before they can be used. Once consecrated a shrine cannot be moved. When a shrine has been consecrated tie a blue ribbon to the shrine, this is the only reason a blue ribbon should ever be attached to a shrine. Consecration lasts between events and so the blue ribbon should stay attached between events as well (the shrine must be placed in the same location each event as long as it remains consecrated). Tie the ribbon on securely, but make sure it can be removed.

Desecrating a Shrine

Using the Desecration ritual, others can deconsecrate the shrine removing the ribbon. The owner of a shrine may also voluntarily remove the ribbon without a ritual. This would typically be done because they wish to move it to a new location. When either of these things happen the shrine must be reconsecrated using the Consecrate ritual once more before it can be used again.

Activating Shrines

Any Chosen of the god the shrine is dedicated to may pray at a consecrated shrine to activate it.

When activated if the shrine is in a building a Septly shrine create a Sanctified field. Shrines dedicated to one of the Dark 3 create an Unhallowed field. Finally, shrines dedicated to Draconus can do either.

When activated while outside of a building all shrines produce a Sanctuary field regardless of deity they are dedicated to.

The field created lasts as long as the Chosen is praying, and thus can't be dispelled (the effect would end and immediately begin again because the prayer is still ongoing).

Chosen Created Shrines

Anyone with the Chosen RP skill may craft a single shrine for free with no crafting point cost or skills required. This may be done once ever, during pre-production for any event of the players choosing. Additional shrines must then be crafted as normal.

This free shrine is automatically consecrated for free once when it first enters play, but if it becomes deconsecrated, it must be reconsecrated normally.

Categories: Skills | Role-Playing Skills | Chosen Skills


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