Chosen of Nox Role-Playing Skill

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Chosen of Nox Role-Playing Skill

Character Skill

Roleplaying Skill

Chosen characters have earned the attention of the gods through their actions. Not every Chosen agrees with the god who supports them, though they will need to come to terms with it eventually if they wish to advance their rank. As one of the Chosen it is a character's duty to make that God's presence felt by others; that God has selected those characters as their agents in the world to carry out their agenda. Before deciding that your character is chosen, it is recommended that you read that God's relevant worldbook section to understand their impact on the world.

Description

The Chosen of Nox live in suffering themselves. Selected for their misery and their desire to spread that misery, the Chosen of Nox are as a result the most miserable people you’ll ever meet. They may not be subtle infiltrators, but they can hide in plain sight just as well. The Chosen of Nox sell poisons indiscriminately and encourage others' poor choices such as drug or alcohol addiction. When given the opportunity the Chosen of Nox will spread diseases and plagues, sometimes protecting themselves before doing so (but not always).

To fail Nox is to find happiness, joy, and an end to suffering. Nox can’t abide emotional healing. There is no returning to Nox’s good graces; if he notices your lack of suffering, he’ll be sure to fix this for you immediately.

Chosen of Nox gain additional production points for poisonous alchemicals that don't count towards production cap, gain extra uses of poisonous alchemicals, and can cast some Necromancy spells with no Power point cost.

Chosen of Nox Roleplay Skills

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Chosen of Nox 1 (Beginner)

Role-Playing Plot Marshal Approval 4 Gain 4 production points that can be used each event to create harmful alchemicals.

Chosen of Nox 2 (Trained)

Role-Playing Plot Marshal Approval and Chosen 1 (Beginner) 4 Cast any level 2 Necromancy spell with no power point cost once per event per rank in this skill.

Chosen of Nox 3 (Proficient)

Role-Playing Plot Marshal Approval and Chosen 2 (Trained) 4 Any time the chosen uses a poison, they gain another use of it.

Chosen of Nox 4 (Expert)

Role-Playing Plot Marshal Approval and Chosen 3 (Proficient) 4 Cast any level 4 Necromancy spell at no power point cost twice per event.

Chosen of Nox 5 (Master)

Role-Playing Plot Marshal Approval and Chosen 4 (Expert) 4 Work with Rules to create a custom ability.

Chosen of Nox 1 (Beginner)

During preproduction, the chosen may use 4 production points to make level 1 or 2 harmful alchemicals.

This requires no additional skills, doesn't count towards the production point cap, and doesn't cost coin.

Chosen of Nox 2 (Trained)

For each rank of Chosen of Nox the character possesses, they may cast any level 2 Necromancy spell once per event.

Chosen of Nox 3 (Proficient)

Whenever the chosen use any harmful ingested, blade, or thrown alchemical, they are able to use it a second time within the next 10 minutes.

Chosen of Nox 4 (Expert)

Cast any level 4 Necromancy spell with no power point cost twice per event.

Chosen of Nox 5 (Master)

Work with Rules to create a custom ability.

Sample Master Chosen of Nox Abilities

Aspect of War

May throw a tag bag or replace one attack per event with "Smite!". Become immune to "Smite!" calls.

Urgent Exorcism

You my Unhallow a building you are currently occupying for the game day twice per event.

Asymptomatic

You do not suffer any symptoms from any plague but can still spread them.

Death Sympathy

Look at the list of Medium 5 suggestions.

Tamed Wolf

You can transform into a werewolf for 10 minutes once per event.

Poisoned Blood

Ignore the first harmful alchemical ingested once per game day.

References

Shrines

A shrine is an object (or group of objects) that represents a single one of the gods. Each gods' shrines have a different item number.

As a non-lootable item that can be placed anywhere, a player could in theory put a Darkness shrine right in the middle of town and there is nothing anyone could do about it. Don't do this. Any Shrine dedicated to any god placed in a deliberately hostile location will draw the ire of the gods. Expect there to be consequences from YOUR DEITY. Shrines belong in sacred sites, locations with some association with the deity. That association could be somewhere important to you, or your home, but places where a shrine will be regularly greeted with direct hostility don't create the reverence the shrine is supposed to generate.

Consecrating a Shrine

Shrines can be set up in any location but must then be consecrated with the consecrate ritual before they can be used. Once consecrated a shrine cannot be moved. When a shrine has been consecrated tie a blue ribbon to the shrine, this is the only reason a blue ribbon should ever be attached to a shrine. Consecration lasts between events and so the blue ribbon should stay attached between events as well (the shrine must be placed in the same location each event as long as it remains consecrated). Tie the ribbon on securely, but make sure it can be removed.

Desecrating a Shrine

Using the Desecration ritual, others can deconsecrate the shrine removing the ribbon. The owner of a shrine may also voluntarily remove the ribbon without a ritual. This would typically be done because they wish to move it to a new location. When either of these things happen the shrine must be reconsecrated using the Consecrate ritual once more before it can be used again.

Activating Shrines

Any Chosen of the god the shrine is dedicated to may pray at a consecrated shrine to activate it.

When activated if the shrine is in a building a Septly shrine create a Sanctified field. Shrines dedicated to one of the Dark 3 create an Unhallowed field. Finally, shrines dedicated to Draconus can do either.

When activated while outside of a building all shrines produce a Sanctuary field regardless of deity they are dedicated to.

The field created lasts as long as the Chosen is praying, and thus can't be dispelled (the effect would end and immediately begin again because the prayer is still ongoing).

Chosen Created Shrines

Anyone with the Chosen RP skill may craft a single shrine for free with no crafting point cost or skills required. This may be done once ever, during pre-production for any event of the players choosing. Additional shrines must then be crafted as normal.

This free shrine is automatically consecrated for free once when it first enters play, but if it becomes deconsecrated, it must be reconsecrated normally.

Categories: Skills | Role-Playing Skills | Chosen Skills | Nox


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