Chosen of Nox Role-Playing Skill

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Chosen of Nox Role-Playing Skill

Character Skill

Roleplaying Skill

Description

The Chosen of Nox live in suffering themselves. Selected for their misery and their desire to spread that misery, the Chosen of Nox are as a result the most miserable people you’ll ever meet. They may not be subtle infiltrators, but they can hide in plain sight just as well. The Chosen of Nox sell poisons indiscriminately and encourage others' poor choices such as drug or alcohol addiction. When given the opportunity the Chosen of Nox will spread diseases and plagues, sometimes protecting themselves before doing so (but not always).

To fail Nox is to find happiness, joy, and an end to suffering. Nox can’t abide emotional healing. There is no returning to Nox’s good graces; if he notices your lack of suffering, he’ll be sure to fix this for you immediately.

Chosen of Nox gain additional production points for poisonous alchemicals that don't count towards production cap, gain extra uses of poisonous alchemicals, and can cast some Necromancy spells with no Power point cost.

All chosen are also capable of praying at a consecrated shrine to activate it. Shrines are crafted by tinkerers, but each Chosen character is allowed to produce one for free. For more information on this, see the Shrine tinkering item.

Chosen of Nox Roleplay Skills

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Chosen of Nox 1 (Beginner)

Role-Playing Plot Marshal Permission 4 Gain 4 production points that can be used each event to create level 1 or 2 harmful alchemicals, with no skill requirements.

Chosen of Nox 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 For each rank of chosen cast any level 2 Necromancy spell with no power point cost once per event.

Chosen of Nox 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Any time you use a poison you may use that item a second time within the next 10 minutes.

Chosen of Nox 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Necromancy spell at no power point cost twice per event

Chosen of Nox 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules Staff to create a custom ability.

Chosen of Nox 1 (Beginner)

At check-in the character may receive 4 production points worth of level 1 or 2 harmful alchemicals. This requires no additional skills, doesn't count towards the production point cap, and doesn't cost coin?.

Chosen of Nox 2 (Trained)

For each rank of Chosen of Nox you possess you may cast any level 2 Necromancy spell once per event.

Chosen of Nox 3 (Proficient)

Whenever you use any harmful ingested, blade, or thrown alchemical, you gain a second use of it for the next 10 minutes.

Chosen of Nox 4 (Expert)

Cast any level 4 Necromancy spell with no power point cost twice per event.

Chosen of Nox 5 (Master)

Work with Rules Staff to create a custom ability.

Sample Master Chosen of Nox Abilities

Aspect of War

May throw a tag bag or replace one attack per event with "Smite!". Become immune to "Smite!" calls.

Urgent Exorcism

You my Unhallow a building you are currently occupying for the game day twice per event.

Asymptomatic

You do not suffer any symptoms from any plague, but can still spread them.

Death Sympathy

Look at the list of Medium 5 suggestions.

Tamed Wolf

You can transform into a werewolf for 10 minutes once per event.

Poisoned Blood

Ignore the first harmful alchemical ingested once per game day.

References

Roleplaying Skills

Each of the role-playing (RP) skills can only be learned with approval from a Plot Marshal. A character, with their permission, can take the first rank in any role-playing skill at any time. Further ranks can only be gained when role-playing skills are reviewed twice a year (typically in February and August) by the plot staff.

Any character can take the Scholar role-playing skill up to Rank 5 with approval. Characters made before the Scholar roleplaying skill was created should speak to the Plot Marshals to figure out initial placement beyond the Beginner rank.

Otherwise, each character is limited to having at most 2 different role-playing skills. Only one of these two skills can go past the 2nd rank. For example, a character with maximum rank in all their RP skills can have something like Scholar 5, Merchant 2, and Medium 5.

Chosen Roleplaying Skills

Since there are special abilities for each Chosen depending on the God they were chosen by, these RP skills each have a dedicated category.

Chosen characters have earned the attention of the gods through their actions. Not every Chosen agrees with the god who supports them, though they will need to come to terms with it eventually if they wish to advance their rank. As one of the Chosen it is a character's duty to make that God's presence felt by others; that God has selected those characters as their agents in the world to carry out their agenda.

Generally, a Chosen of one of the Seven still revere all of the Sept and not just the God who chose them. It's just that their specific God sees more in that character than the others do.

A player must select which god has chosen their character. Before deciding that your character is Chosen, it is recommended that you read that God's relevant worldbook section to understand their impact on the world.

Categories: Skills | Role-Playing Skills | Chosen Skills


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