Chosen of Darkness Role-Playing Skill

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Chosen of Darkness Role-Playing Skill

Character Skill

Roleplaying Skill

Chosen characters have earned the attention of the gods through their actions. Not every Chosen agrees with the god who supports them, though they will need to come to terms with it eventually if they wish to advance their rank. As one of the Chosen it is a character's duty to make that God's presence felt by others; that God has selected those characters as their agents in the world to carry out their agenda. Before deciding that your character is chosen, it is recommended that you read that God's relevant worldbook section to understand their impact on the world.

Description

Those individuals who are Chosen by Darkness earn this distinction because of their capacity to act in an underhanded manner. They degrade the causes they join, tearing them apart from the inside until they are a hollow mockery of what they were designed to be. A successful Chosen of Darkness appears just like everyone else, even in the presence of other Chosen of Darkness. Sometimes they will help each other gain more influence, other times they compete, but none would ever expose another to outsiders.

Failing to live up to Darkness’ judgment is to reveal Darkness’ plans to outsiders, to get caught, or to take unnecessary risks.

Chosen of Darkness have the ability to ignore 'Detect' calls, be immune to the truthful condition, and cast some Compulsion spells with no Power point cost.

Chosen of Darkness Skills

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Chosen of Darkness 1 (Beginner)

Role-Playing Plot Marshal Permission 4 May ignore 'Detect!' calls twice per event.

Chosen of Darkness 2 (Trained)

Role-Playing Plot Marshal Permission and Chosen 1 (Beginner) 4 Cast any level 2 Compulsion spell with no power point cost once per event per rank.

Chosen of Darkness 3 (Proficient)

Role-Playing Plot Marshal Permission and Chosen 2 (Trained) 4 Become immune to the Truthful condition for 10 minutes twice per event.

Chosen of Darkness 4 (Expert)

Role-Playing Plot Marshal Permission and Chosen 3 (Proficient) 4 Cast any level 4 Compulsion spell at no power point cost twice per event.

Chosen of Darkness 5 (Master)

Role-Playing Plot Marshal Permission and Chosen 4 (Expert) 4 Work with Rules to create a custom ability.

Chosen 1 (Beginner)

Each event, the Chosen is unaffected by up to two 'Detect!' calls that target them.

Chosen 2 (Trained)

Each event, the Chosen can cast any level 2 Compulsion spell with no power point cost. They can do this once per rank of Chosen of Darkness they possess.

Chosen 3 (Proficient)

The Chosen can negate the Truthful condition twice per event. They do not declare 'No Effect' when doing so. For the 10 minutes following, they become immune to the Truthful condition.

Chosen 4 (Expert)

The Chosen may cast any level 4 Compulsion spell with no power point cost twice per event.

Chosen 5 (Master)

Work with the Rules to create a custom ability.

Sample Master Chosen of Darkness Abilities

Aspect of War

May throw a tag bag or replace one attack per event with 'Smite!'. Become immune to 'Smite!' calls.

Urgent Exorcism

The Chosen may unhallow a building they are currently occupying twice per event. This effect lasts for the game day.

Pure Cognizance

You are immune to the following conditions: Charmed, Silenced, Dominated, Lost Memories, and Truthful.

Secret Compartment

Gain a blue and orange bag that is no bigger than 5 inches in any direction.

References

Shrines

A shrine is an object (or group of objects) that represents a single one of the gods. Each gods' shrines have a different item number.

As a non-lootable item that can be placed anywhere, a player could in theory put a Darkness shrine right in the middle of town and there is nothing anyone could do about it. Don't do this. Any Shrine dedicated to any god placed in a deliberately hostile location will draw the ire of the gods. Expect there to be consequences from YOUR DEITY. Shrines belong in sacred sites, locations with some association with the deity. That association could be somewhere important to you, or your home, but places where a shrine will be regularly greeted with direct hostility don't create the reverence the shrine is supposed to generate.

Consecrating a Shrine

Shrines can be set up in any location but must then be consecrated with the consecrate ritual before they can be used. Once consecrated a shrine cannot be moved. When a shrine has been consecrated tie a blue ribbon to the shrine, this is the only reason a blue ribbon should ever be attached to a shrine. Consecration lasts between events and so the blue ribbon should stay attached between events as well (the shrine must be placed in the same location each event as long as it remains consecrated). Tie the ribbon on securely, but make sure it can be removed.

Desecrating a Shrine

Using the Desecration ritual, others can deconsecrate the shrine removing the ribbon. The owner of a shrine may also voluntarily remove the ribbon without a ritual. This would typically be done because they wish to move it to a new location. When either of these things happen the shrine must be reconsecrated using the Consecrate ritual once more before it can be used again.

Activating Shrines

Any Chosen of the god the shrine is dedicated to may pray at a consecrated shrine to activate it.

When activated if the shrine is in a building a Septly shrine create a Sanctified field. Shrines dedicated to one of the Dark 3 create an Unhallowed field. Finally, shrines dedicated to Draconus can do either.

When activated while outside of a building all shrines produce a Sanctuary field regardless of deity they are dedicated to.

The field created lasts as long as the Chosen is praying, and thus can't be dispelled (the effect would end and immediately begin again because the prayer is still ongoing).

Chosen Created Shrines

Anyone with the Chosen RP skill may craft a single shrine for free with no crafting point cost or skills required. This may be done once ever, during pre-production for any event of the players choosing. Additional shrines must then be crafted as normal.

This free shrine is automatically consecrated for free once when it first enters play, but if it becomes deconsecrated, it must be reconsecrated normally.

Categories: Skills | Role-Playing Skills | Chosen Skills


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