Site Index > Rules > Character > Skills > Role-Playing > Chosen > Scholar |
Chosen of the Scholar Role-Playing Skill | |
![]() ![]() |
Chosen characters have earned the attention of the gods through their actions. Not every Chosen agrees with the god who supports them, though they will need to come to terms with it eventually if they wish to advance their rank. As one of the Chosen it is a character's duty to make that God's presence felt by others; that God has selected those characters as their agents in the world to carry out their agenda. Before deciding that your character is chosen, it is recommended that you read that God's relevant worldbook section to understand their impact on the world.
Description
Those who are Chosen of the Scholar earned his attention with their patience, their interest in learning and their pursuit of knowledge. They are expected to keep that willingness to learn even though it is expected that they will tire of an initial pursuit at times and seek new, different knowledge. The Scholar does not have a preference for what their chosen are learning, only that they continue to expand their knowledge. Keeping secrets from those who aren’t worthy or might be dangerous with knowledge is also a common habit of the Chosen of the Scholar.
Failing the Scholar requires removing the ability of others to learn and grow, or the destruction of knowledge completely such that none will know it. Redemption is possible but it takes time, planning, and coming up with a way to undo what has been done.
Chosen of the Scholar can gain additional languages, exchange ritual intents, write custom ritual intent incants, and cast some Compulsion spells with no Power point cost.
Chosen of the Scholar Abilities
Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description
|
---|---|---|---|---|
Chosen of the Scholar 1 (Beginner) | Role-Playing | Plot Marshal Permission | 4 | Learn an uncommon language and either the Goblinoid or Skaven language.
|
Chosen of the Scholar 2 (Trained)
| Role-Playing | Plot Marshal Permission and Chosen 1 (Beginner) | 4 | For each rank of chosen cast any level 2 Compulsion spell with no power point cost once per event.
|
Chosen of the Scholar 3 (Proficient)
| Role-Playing | Plot Marshal Permission and Chosen 2 (Trained) | 4 | Exchange ritual intents for other ritual intents, write custom incants.
|
Chosen of the Scholar 4 (Expert)
| Role-Playing | Plot Marshal Permission and Chosen 3 (Proficient) | 4 | Cast any level 4 Compulsion spell at no power point cost twice per event
|
Chosen of the Scholar 5 (Master)
| Role-Playing | Plot Marshal Permission and Chosen 4 (Expert) | 4 | Work with Rules Staff to create a custom ability. |
Chosen 1 (Beginner)
Learn one uncommon language, as well as either the Goblinoid or Ratfolk languages.
Chosen 2 (Trained)
For each rank of Chosen of the Scholar the Chosen possesses, they may cast any level 2 Compulsion spell once per event with no power point cost.
Chosen 3 (Proficient)
Each event the Chosen may use preproduction to trade one Ritual Intent with another of equal or lower level. When doing this the Chosen may make a custom incantation for the new intent.
Some rituals are so deeply aligned with certain concepts and forces that they will resist being altered in this way. The logistics staff will let you know if this is the case and you'll be able to make either make a new incant or select another intent. All custom incants are subject to the approval of the Logistics Marshal.
Chosen 4 (Expert)
Cast any level 4 Compulsion spell with no power point cost twice per event.
Chosen 5 (Master)
Work with Rules to create a custom ability.
Sample Master Chosen of the Scholar Abilities
Aspect of War
May throw a tag bag or replace one attack per event with 'Smite!'. Become immune to 'Smite!' calls.
Urgent Exorcism
Twice per event, you may Sanctify a building you are currently occupying for the remainder of the game day.
Deep Dive
Choose a spell when you learn this ability, it now costs -1 power point to cast. This only stacks with a master's staff.
Rote Memory
Choose a spell when you learn this ability. You now always cast that spell with no incant.
References
Shrines
A shrine is an object (or group of objects) that represents a single one of the gods. Each gods' shrines have a different item number.
![]() As a non-lootable item that can be placed anywhere, a player could in theory put a Darkness shrine right in the middle of town and there is nothing anyone could do about it. Don't do this. Any Shrine dedicated to any god placed in a deliberately hostile location will draw the ire of the gods. Expect there to be consequences from YOUR DEITY. Shrines belong in sacred sites, locations with some association with the deity. That association could be somewhere important to you, or your home, but places where a shrine will be regularly greeted with direct hostility don't create the reverence the shrine is supposed to generate. |
Consecrating a Shrine
Shrines can be set up in any location but must then be consecrated with the consecrate ritual before they can be used. Once consecrated a shrine cannot be moved. When a shrine has been consecrated tie a blue ribbon to the shrine, this is the only reason a blue ribbon should ever be attached to a shrine. Consecration lasts between events and so the blue ribbon should stay attached between events as well (the shrine must be placed in the same location each event as long as it remains consecrated). Tie the ribbon on securely, but make sure it can be removed.
Desecrating a Shrine
Using the Desecration ritual, others can deconsecrate the shrine removing the ribbon. The owner of a shrine may also voluntarily remove the ribbon without a ritual. This would typically be done because they wish to move it to a new location. When either of these things happen the shrine must be reconsecrated using the Consecrate ritual once more before it can be used again.
Activating Shrines
Any Chosen of the god the shrine is dedicated to may pray at a consecrated shrine to activate it.
When activated if the shrine is in a building a Septly shrine create a Sanctified field. Shrines dedicated to one of the Dark 3 create an Unhallowed field. Finally, shrines dedicated to Draconus can do either.
When activated while outside of a building all shrines produce a Sanctuary field regardless of deity they are dedicated to.
The field created lasts as long as the Chosen is praying, and thus can't be dispelled (the effect would end and immediately begin again because the prayer is still ongoing).
Chosen Created Shrines
Anyone with the Chosen RP skill may craft a single shrine for free with no crafting point cost or skills required. This may be done once ever, during pre-production for any event of the players choosing. Additional shrines must then be crafted as normal.
This free shrine is automatically consecrated for free once when it first enters play, but if it becomes deconsecrated, it must be reconsecrated normally.
Categories: Skills | Role-Playing Skills | Chosen Skills | The Scholar
Site Index | About Us | Event Calendar | Novitas Linktree | Contact Us |
![]() |