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Chosen of the Craftsman Role-Playing Skill | |
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Chosen characters have earned the attention of the gods through their actions. Not every Chosen agrees with the god who supports them, though they will need to come to terms with it eventually if they wish to advance their rank. As one of the Chosen it is a character's duty to make that God's presence felt by others; that God has selected those characters as their agents in the world to carry out their agenda. Before deciding that your character is chosen, it is recommended that you read that God's relevant worldbook section to understand their impact on the world.
Description
Chosen of the Craftsman don’t just create, they create things that aid the community. The Craftsman creates for a purpose, and that purpose is to help others. Chosen of the Craftsman exist inside of a community of others, and they see their role as building that community up and helping it excel.
To fail at being a Chosen of the Craftsman is to be selfish, building only for themselves or to build tools deliberately for those who wish to harm the community. Redemption from this error is possible though like smelting ore, the candidate must work the impurities from his or her mind before they can be reforged.
Chosen of the Craftsman gain bonus craft points, can forge some epic items, and can cast some Enchantment spells at no power point cost.
Chosen of the Craftsman Skills
Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description
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Chosen of the Craftsman 1 (Beginner) | Role-Playing | Plot Marshal Approval | 4 | Gain 4 additional craft points each event
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Chosen of the Craftsman 2 (Trained)
| Role-Playing | Plot Marshal Approval and Chosen 1 (Beginner) | 4 | For each rank of chosen cast a level 2 Enchantment spell at no power point cost once per event.
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Chosen of the Craftsman 3 (Proficient)
| Role-Playing | Plot Marshal Approval and Chosen 2 (Trained) | 4 | Craft some epic items.
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Chosen of the Craftsman 4 (Expert)
| Role-Playing | Plot Marshal Approval and Chosen 3 (Proficient) | 4 | Cast any 2 level 4 Enchantment spells at no power point cost each event.
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Chosen of the Craftsman 5 (Master)
| Role-Playing | Plot Marshal Approval and Chosen 4 (Expert) | 4 | Work with Rules Staff to design a custom ability. |
Chosen 1 (Beginner)
Gain 4 craft points each event.
Chosen 2 (Trained)
For each rank of Chosen of the Craftsman the character possess, they may cast any level 2 Enchantment spell with no power point cost once per event.
Chosen 3 (Proficient)
The Chosen gains 48 craft points each event exclusively for tinkering alterations. When spending these specific craft points, they act as if possessing tinkering mastery even if they do not have this skill. Standard coin cost is still applied during pre-production.
In addition, gain the ability to craft the following epic-level items:
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
|
---|---|---|---|---|
4th Level Spell Rod | Epic Only | No | 20 | Select one 4th level spell, when holding this rod you may cast it as if you knew the spell.
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5th Level Spell Rod
| Epic Only | No | 24 | Select one 5th level spell, when holding this rod you may cast it as if you knew the spell.
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40 Point Wand
| Epic Only | No | 16 | A wand with 40 power points
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50 Point Wand
| Epic Only | No | 20 | A wand with 50 power points |
Gain the ability to ornament the following onto an item:
Option Name
| Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
|
---|---|---|---|---|
Prismatic Level 1 Spell
| Epic Only | Epic Only | 8/ cast | Allows an item to cast ANY 1st level spell once per event. May be crafted multiple times for additional casts. |
Chosen 4 (Expert)
Cast any level 4 Enchantment spell with no power point cost twice per event.
Chosen 5 (Master)
Work with Rules to create a custom ability.
Sample Master Chosen of the Craftsman Abilities
Rote Memory
You can cast one spell chosen when this ability is gained with no incant, always.
Deep Dive
Choose one spell at the time this ability is gained, you may cast it for -1 power point. This ability only stacks with a master staff.
Aspect of War
May throw a tag bag or replace one attack per event with 'Smite!'. Become immune to 'Smite!' calls.
Urgent Exorcism
Twice per event, you may Sanctify a building you are currently occupying for the remainder of the game day.
Transformation
Trade in any crafted items to gain additional craft points equal to the number used to create them during check in. These craft points don't cost coin to use.
References
Shrines
A shrine is an object (or group of objects) that represents a single one of the gods. Each gods' shrines have a different item number.
![]() As a non-lootable item that can be placed anywhere, a player could in theory put a Darkness shrine right in the middle of town and there is nothing anyone could do about it. Don't do this. Any Shrine dedicated to any god placed in a deliberately hostile location will draw the ire of the gods. Expect there to be consequences from YOUR DEITY. Shrines belong in sacred sites, locations with some association with the deity. That association could be somewhere important to you, or your home, but places where a shrine will be regularly greeted with direct hostility don't create the reverence the shrine is supposed to generate. |
Consecrating a Shrine
Shrines can be set up in any location but must then be consecrated with the consecrate ritual before they can be used. Once consecrated a shrine cannot be moved. When a shrine has been consecrated tie a blue ribbon to the shrine, this is the only reason a blue ribbon should ever be attached to a shrine. Consecration lasts between events and so the blue ribbon should stay attached between events as well (the shrine must be placed in the same location each event as long as it remains consecrated). Tie the ribbon on securely, but make sure it can be removed.
Desecrating a Shrine
Using the Desecration ritual, others can deconsecrate the shrine removing the ribbon. The owner of a shrine may also voluntarily remove the ribbon without a ritual. This would typically be done because they wish to move it to a new location. When either of these things happen the shrine must be reconsecrated using the Consecrate ritual once more before it can be used again.
Activating Shrines
Any Chosen of the god the shrine is dedicated to may pray at a consecrated shrine to activate it.
When activated if the shrine is in a building a Septly shrine create a Sanctified field. Shrines dedicated to one of the Dark 3 create an Unhallowed field. Finally, shrines dedicated to Draconus can do either.
When activated while outside of a building all shrines produce a Sanctuary field regardless of deity they are dedicated to.
The field created lasts as long as the Chosen is praying, and thus can't be dispelled (the effect would end and immediately begin again because the prayer is still ongoing).
Chosen Created Shrines
Anyone with the Chosen RP skill may craft a single shrine for free with no crafting point cost or skills required. This may be done once ever, during pre-production for any event of the players choosing. Additional shrines must then be crafted as normal.
This free shrine is automatically consecrated for free once when it first enters play, but if it becomes deconsecrated, it must be reconsecrated normally.
Categories: Skills | Role-Playing Skills | Chosen Skills
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