Base Paste

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Base Paste

Alchemical Item

Ointment

Alchemical Name: Base Paste

Alchemy Level: 2

Type: Ointment

Duration: Long (Game Day)

Flag: None

Herbalism Required: No

Scarce: No

Production Quantity: 1

Description: Protects a shield from being broken by acid damage.

The best offense against a shield wall is acid damage. This is one of the ways to protect against that.

Description

This is a white paste with a slightly stinging odor, unpleasant but very useful.

The spell Ruin is one of the go to solutions for dealing with shield wall, breaking shields so they can't protect you. This item gives your shield extra protection against that tactic.

Effect

This ointment is applied to shields only. The affected shield prevents the next 4 points of 'Acid!' damage to hit it (calling 'No Effect!' as normal for a prevention effect).

References

Acid Calls

The 'Acid!' call sometimes inflicts damage. You'll know if it is dealing damage if a number is used. Always use the number '1!' if for some reason you are dealing '1 Acid!' damage, otherwise it will only inflict the Acid Residue condition and no damage.

Tag bags or arrows that call for 'Acid!' count as weapons and may always be blocked with an unbroken shield. However, when 'Acid!' damage hits a shield for a cumulative total of 4 damage it will break it, causing the Broken condition.

The 'Acid!' call can also be used to modify Offensive Effect calls. When this happens the call is no longer counted as a spell (if it was) and it can now be blocked by shields. The attack now applies the Acid Residue condition in addition to whatever other conditions the other call applies. Any conditions applied by that call are now all removed when the Acid Residue condition is removed. Any defense which prevents 'Acid!' prevents the entire call.

The Broken Equipment Condition

If a shield takes 4 or more cumulative points of damage from 'Acid!' it gains this equipment condition. Broken shields do not block/stop anything. In fact, should the shield be hit by any attack (even ones that are normally shield blockable), you automatically treat that attack as hitting the arm holding the shield.

Other items may gain this condition through other means. Anything that would give this condition to another item will explicitly say so.

To remove this condition the Broken item must be placed flat on the ground (or some other stable surface) and the player must role-play repairing it while casting the Mend Armor spell.


Categories: Items | Alchemicals | Level 2 Alchemicals | Ointments | Acid Defenses | Prevention Shields


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