Desecrate Ritual

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Desecrate Ritual
Created: 2/4/2023

Ritual

Necromancy School

Ritual Name: Desecrate

School(s): Necromancy

Scarcity: Basic

Required Skill(s): Rituals of Necromancy

Consumed Components: 2 Necromancy Components

Reusable Components: 1 Ritual Candle, Shrine (Optional)

Duration: Long (Game Day) or Permanent

Target: Building or Shrine

Flag: Building or None

Description: Either create an Unhallowed field on a building OR de-consecrate a shrine.

Item Number: K184

GM Required: No

Dispelable By: Consecrate Ritual

Description

Directions

Light the ritual candle and spread the ritual components on the ground as you read aloud the incantation. If unhallowing a building repeat at each entrance to the building.

Standard Incantations

Neutral

Behold this <object/place>, <higher power>!
Drive away those who would dwell here!

Effect

Choose one of two possible effects:

  • Create an Unhallowed field on a building for the game day.
  • Desecrate a shrine. Remove the blue strip attached to the shrine. The shrine must be consecrated again before it can be activated.

References

Performing Rituals

Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.

Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.

When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.


Categories: Items | Rituals | Basic Rituals | Necromancy Rituals | Hybrid Rituals | Unhallow Calls


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