Nature Call Updates

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Feb Feast 2026

  • Improved Thermium Update: Once per event, the wielder may swing for 'Primal' damage for 10 minutes.
  • Improved Thermium now costs 20 points to craft. Existing weapons are grandfathered in and do not need to be redesigned.

Feb Feast 2025

REMINDER:
'Nature!' is a type of damage or an effect type modifier. 'Wild!' is a creature type.

  • 'Nature!' can now be used as an offensive effect modifier.
    • See the actual page for a more detailed explanation if needed.
  • Any 'Nature!' effect or damage delivered by arrows, bolts, or thrown weapons are treated as spells.
  • When you are hit by a 'Nature!' call being used as a modifier, such as 'Nature Pin!', you are given the Natural Hazard condition in addition to the call attached.
    • Similar to the relationship between the 'Acid!' call and the Acid Residue condition.
  • The Natural Hazard condition can be removed by 'Dispel Magic!' or any item that specifies it can remove it.

Categories: Rules Updates | Call Updates | FF 2025 Updates | FF 2026 Updates


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Page last modified on February 04, 2026, at 06:13 PM
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