Site Index > Rules > Gameplay > Spell Rules > Compulsion Spells > Memory Loss |
Memory Loss | |
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Spell Name: | Memory Loss
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School: | Compulsion
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Spell Level: | 3
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Duration: | Special
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Range: | Tag Bag or Touch
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Target: | Character(s) Hit or Touched
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Flag: | No
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Dispel: | Yes, Conditionally
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Spell Description: | Cause or cure 2 instances of 'memory loss'
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Prerequisite: | A level 2 Compulsion spell
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Scroll Information | |
Scarce: | No |
Memory loss is both a weapon and a cure for itself.
Description
Used offensively memory loss can take away a subjects memories of recent events and leave them susceptible to suggestion. It can also be used to cure this in others.
Effect
This creates any combination of 2 effects from the following list:
- A tag bags calling for 'Memory Loss'
- Touch a helpless or willing subject, inflicting 'memory loss'
- Remove the Lost Memories condition from someone you have Diagnosed.
Detailed Interactions
Sample Incants
Septly
With the intellect of the Scholar within me, I cast Memory Loss!
Neutral
It’s a shame that our paths had to cross, so I cast Memory Loss!
Evil
May the Dark Lord siphon your thoughts with Memory Loss!
Crafting Costs
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Memory Loss | Yes | Yes | 12 | Item casts Memory Loss. May be taken multiple times. Can be cast 1/event for each time taken. |
References
The Lost Memories condition
When a character gains the Lost Memories condition they immediately lose all memory of the last 10 minutes. They will do everything they can to rationalize what happened in that time period to bring them from the point they do remember to the present. The key element is that they will not notice the missing time unless it is forcefully brought to their attention. If they are forced to become aware of the missing time, no amount of logic or reasoning will cause them to remember the missing time. They can only be made aware that a perido fo time is missing. This can be likened to being black out drunk.
If this condition is revealed with a Diagnosis effect, it may then (and only then) be removed with either an application of the Memory Loss spell or an appropriate 'Dispel!' call.
A character can be affected by this condition any number of times. When a character is under multiple Lost Memory conditions, they can all be Diagnosed at once, but each instance of the condition must be removed separately. When removing just one condition when multiple are present a character should state which one chronologically is being removed, (for example: 'the first one', or 'the one that took place at 2pm').
This condition does not wear off at the end of an event. Should the condition last until the end of 2 events the lost memories are permanently lost (and then this condition ends).
Condition Name | Effect | Duration | Common Sources | Common Cures
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This character's memories have been altered so they have forgotten 10 minutes of time. | Permanent after the next event. | The Memory Loss spell | The Memory Loss or Dispel Magic spells |
Categories:
Spells
| Compulsion Spells
| Level 3 Spells
| Memory Loss Calls
| 2 Tag Bag Spells
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