Site Index > Rules > Gameplay > Item Types > Rituals > Remedy |
Remedy Ritual | |
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Ritual Name: | Remedy
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School(s): | Restoration
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Scarcity: | Basic
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Required Skill(s): | Rituals of Restoration
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Consumed Components: | 3 Restoration Components, Other Optional Components
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Reusable Components: | 1 Ritual Candle
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Duration: | Instant
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Target: | Character(s)
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Flag: | None
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Description: | Cures various ailments and conditions
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Item Number: | K184
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GM Required: | No
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Dispelable By: | No
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Bound Ritual: | No |
Description
Directions
Light the candle. Walk amongst the characters being affected by the ritual and touch each of them on the head or shoulder. Read the incantation.
Standard Incantations
Neutral
That which ails you holds you tight, but let this moment make things right.
Cut the strings and find the cure, make this tained function pure.
Your addled days have reached an end as magic bandage comes to mend.
Dark Three
Septly
Effect
Apply one effect to any number of characters:
- Remove the Poisoned condition.
- Remove the Hexed condition. This option only affects one character and may require extra components which the condition will state if they are needed.
- Remove the Lost Memories condition. Consumes a Compulsion component.
- Remove the Lycanthropy condition. Consumes a Wolfsbane.
- Remove the Diseased condition. Consumes a Rejuvenation Elixir.
- Remove the Plagued Condition. Consumes a Theriac Elixir, and may require extra components which the condition will state if they are needed.
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Basic Rituals
| Restoration Rituals
| Condition Cures
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