Site Index > Rules > Gameplay > Spell Rules > Restoration Spells > Resilience |
Resilience | |
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Spell Name: | Resilience
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School: | Restoration
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Spell Level: | 3
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Duration: | Medium (10 Minutes)
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Range: | Touch
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Target: | Character
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Flag: | Person
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Dispel: | Yes
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Spell Description: | Make a subject immune to killing blows, and turns all damage against them to blunt.
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Prerequisite: | A level 2 Restoration spell
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Potion | |
Name: | Resilience
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Scarce: | No
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Scroll Information | |
Scarce: | No |
An incredibly useful defensive spell that makes healing after battle much easier.
Description
Blunt damage heals naturally over time, and with the help of the first aid skill you can even immediately heal blunt torso wounds making this spell incredibly helpful for getting people up after combat is done.
Remember that first aid does NOT heal blunt body point damage or limb wounds.
Effect
The subject treats all damage taken as blunt damage regardless of the source. If the subject would gain a Torso or Limb Wound condition it is considered blunt as well. They are immune to killing blows and reap spirit.
Detailed Interactions
A character with a kill condition who has the resilience spell on them can still have the kill condition met even if they are immune to killing blows.
Sample Incants
Septly
Mother protect my charge, give their skin great Resilience!
Neutral
My spark shines with great brilliance, I cast Resilience!
Evil
Darkness give me the Resilience to let fatal blows fade into nothingness!
Crafting Costs
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Resilience | Yes | Yes | 12 | Item casts Resilience. May be taken multiple times. Can be cast 1/event for each time taken. |
Categories:
Spells
| Restoration Spells
| Level 3 Spells
| Blunt Calls
| Immunities
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