Body Skills

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Body Skills
Last Updated: 4/18/24

Character Skill

Combat Skill

One of the most basic and important skills in the game.

Description

With practice and toughening up, the character becomes more able to withstand attacks that would drop others.

Effect

For each skill in this sequence, you gain 1 point of body. Body is the amount of damage you can take to your person before you gain a wound condition. The maximum amount of body points you can have is 4, unless an ability or item states explicitly that it "breaks cap".

Until you spend skill points for body skills you will have 0 body points total. This means that without any physical, magical, or natural armors, any hit to you will immediately cause a wound condition unless you have an effect which prevents it.

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Body Training

Combat None 1 Have 1 Body Point total.

Body Proficiency

Combat Body Training 2 Have 2 Body Points total.

Body Expertise

Combat Body Proficiency 3 Have 3 Body Points total.

Body Mastery

Combat Body Expertise 4 Have 4 Body Points total.

Strategy

Body is one of the first things many characters pick up. If you intend on doing ANY fighting at all, it will prove useful. Even if you don't fight, being able to take a hit while fleeing is also incredibly useful.

The skill point cost for body goes up considerably as you gain more, so going straight to Body Mastery is not usually advised. Picking up Body Training and Body Proficiency will carry the weight of many fights for new characters.

If you are confused about the terminology, think of body as the equivalent to hit points (aka HP) in a video or tabletop game. It stacks under any armor value you have.

References

Body Points

Characters primarily gain body points from Body Skills. Other ways to get temporary body points include the Toughness spell, the Elixir of Toughness alchemical and the Alchemical Ascension ritual.

Regardless of the source, characters cannot have more than 4 points of body unless one or more of those sources explicitly says that they 'break cap'. Those sources can potentially take a character to 5 body or higher.

Temporary Body Points

When a character gains temporary body points, this immediately increases both their current number of body points and their maximum number of body points. This can cause a character to gain current body points, without the maximum number changing (due to the cap).

For example: A character has 4 body points. They get hit in combat for '4 Elven Steel!', now they have 0 body points currently remaining. If you were to then cast the Toughness spell on that character they will then have 2 current body points, but their maximum number remains at 4 (because of the cap on body points).

If a character gains extra body points from an effect, then takes damage which they don't heal, when the effect wears off they stay at their current number of body points.

For example: A character has 2 body points. They gain 2 extra body points from the spell Toughness. They now have 4 total body points. In combat they are hit for '3 Silver!' putting them to 1 body point remaining. If the character isn't healed in the next 10 minutes (when the toughness spell wears off) they will still have 1 body point remaining.

Healing Body Points

Characters who have lost body points will automatically have them replenished at the start of the next event through natural healing. It's rare that this is fast enough, and so there is also magical healing available.

Spells like Heal Body, items like Rejuvenation Elixir, and other effects that heal body points restore all lost body points, including any temporarily gained from spells or items.

Order of Prevention Effects

When you are hit do the following in this order:

  1. Check for on-going prevention effects (immunities such as the spell Mind Blank).
  2. Check for one-time prevention effects (effects like the spell Spirit Shield).
  3. Apply remaining damage to Magic Armor.
  4. Apply remaining damage to Physical Armor.
  5. Apply remaining damage to Natural Armor.
  6. Apply remaining damage to Body Points.
  7. If any damage remains take a Wound condition in the location hit.

Categories: Skills | Combat Skills | Body Points


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