Site Index > Rules > Gameplay > Item Types > Rituals > Alchemical Ascension |
Alchemical Ascension Ritual | |
Created: | 1/2022? |
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Ritual Name: | Alchemical Ascension
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School(s): | Hybrid
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Scarcity: | Basic
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Required Skill(s): | Any Ritual Skill
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Consumed Components: | 100 to 2000 coin
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Reusable Components: | None
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Duration: | Extra Long (Event)
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Target: | Self
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Flag: | Yes
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Description: | Gain any combination of +1 Body, +1-5 Power, or +1 Might & Accuracy all breaking cap.
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Item Number: | K184
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GM Required: | No
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Dispelable By: | Cleansing
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Bound Ritual: | No |
Description
This ritual is very unusual in that it is performed between games at check-in. What exactly the ritual represents is up to the player to decide. Typically this ritual would get used for a special event or occasion where someone wants to be extra tough for whatever reason.
Directions
Give coin to logistics at check-in, this does not need to use pre-production. During the event tell a story about what you did.
Standard Incantations
Neutral
Dark Three
Septly
Effect
You may pay the listed amounts to gain any combination of the following effects:
- 100 Coin: Gain +1 Power breaking cap. May be paid up to 5 times.
- 500 Coin: Gain +1 Body breaking cap.
- 1000 Coin: +1 Might and Accuracy breaking cap.
This ritual can be performed once per person per event.
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Hybrid Rituals
| Basic Rituals
| Might
| Body Points
| Power
| Accuracy
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