Site Index > Rules > Gameplay > Spell Rules > Restoration Spells > Heal Body |
Heal Body | |
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Spell Name: | Heal Body
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School: | Restoration
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Spell Level: | 1
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Duration: | Instant
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Range: | Touch
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Target: | Character
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Flag: | No
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Dispel: | No
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Spell Description: | Heal any body damage a target has.
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Prerequisite: | None
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Potion | |
Name: | Heal Body
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Scarce: | No
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Scroll Information | |
Scarce: | No |
This spell is incredibly useful after most combats to get everyone back to fighting condition.
Description
The most basic healing spell that restores all Body Points to the target.
Effect
Restore any lost Body Points to the target.
Detailed Interactions
- Heal Body also restores extra points of body the character may have from other spells or effects.
- If you are in a situation where you need to spam Heal Body, such as during a large battle, the spell Triage is far more efficient to use.
- Heal Body has no effect on wounds.
- Players regularly roleplay using this spell to fix cuts and bruises that have taken place from other roleplaying situations, such as "accidentally cutting your hand" on something. This has no mechanical benefit and only serves a narrative role.
- If a target has the Sparkless or Damaged Spark conditions, this spell has no effect. You need to find or fix the target's Spark before they can be healed.
- If you are a character under the effect of the Sparkless or Damaged Spark conditions, you call No Effect to all Restoration magic.
Sample Incants
Septly
The benevolence of the Mother grant the spell Heal Body!
Neutral
Your appearance is looking rather shoddy, let’s clean you up with Heal Body!
Evil
Darkness finds your good health necessary to do his bidding, I cast Heal Body!
Crafting Costs
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Heal Body | Yes | Yes | 4 | Item casts Heal Body. May be taken multiple times. Can be cast 1/event for each time taken. |
References
Body Points
Characters primarily gain body points from Body Skills. Other ways to get temporary body points include the Toughness spell, the Elixir of Toughness alchemical and the Alchemical Ascension ritual.
Regardless of the source, characters cannot have more than 4 points of body unless one or more of those sources explicitly says that they 'break cap'. Those sources can potentially take a character to 5 body or higher.
Casting Spells
The basics of all spell casting follow one set of guidelines. Some items types will add some additional rules specific to those item types.
For a character to cast a spell they must: know the spell, have enough power points available to cast the spell, and have a free hand. If all of these criteria are met they may proceed to casting the spell.
Power Points
Cast a spell costs its level in power points to cast. Power points are a skill characters can learn, and some items can provide extra power points as well.
Characters can never spend more than 20 magic power points in a single game day. Attempting to do so causes the character to gain an unpreventable Torso Wound condition as the magical energies tear the character apart. This will also cause the spell casting to fail. Abilities that grant characters power points that break cap do not count against this limit.
Some abilities and rules allow characters to pay fewer power points to cast a spell. This cannot bring the spell's cost to 0 power points unless the source explicitly says that it does. Abilities that reduce power point costs do not stack unless they explicitly say they do.
Incantation Requirements
If you've met the requirements, you are now ready to cast the spell. To cast a spell you must speak an incantation. Spells have no fixed incantations. Each character is free to come up with their own schema for how they want to represent the magic they can perform. Incants do not need to be spoken word. They can be sung, chanted, or role-played in other ways.
There are still some requirements for a proper incantation. Incantations must be spoken loudly and clearly enough that players standing 10 feet away will know that a spell has been cast. An incantation also requires a minimum of 8 words, which must include the name of the spell being performed. You may not bluff one spell and then cast a different one (such as by putting multiple spell names into the incantation). The incantation must clearly convey EXACTLY what you are casting. You may not make the incantation gibberish, or attempt to work it into a conversation. It must be both clear that you are casting and what you are casting.
Categories: Spells | Restoration Spells | Level 1 Spells | Body Points | Healing
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