Enchant Weapon

Site Index > Rules > Gameplay > Spell Rules > Enchantment Spells > Enchant Weapon

Enchant Weapon

Spell Information

Enchantment School

Spell Name: Enchant Weapon

School: Enchantment

Spell Level: 3

Duration: Medium (10 Minutes)

Range: Touch

Target: Weapon

Flag: Weapon

Dispel: Yes

Spell Description: A weapon can deal 'Elven Steel!' damage.

Prerequisite: A level 2 Enchantment spell

Oil

Oil Name: Enchant Weapon

Scarce: No

Scroll Information

Scarce: No

A more potent version of the silvershine spell.

1. Description

This spell enchants a weapon, giving it the properties of an Elven Steel weapon for the duration.

2. Effect

The target weapon counts as Elven Steel for the duration. Blade alchemicals may still be applied to it.

3. Detailed Interactions

  • Blade alchemicals: One drawback of Elven Steel weapons are that they cannot have blade alchemicals applied to them. This spell gives access to Elven Steel while still being able to use blade alchemicals with the weapon.
  • Cheaper cost: Elven Steel is a rare material that costs a lot to craft. If you don't get into a lot of fights, this spell is easy access to the call without having to spend a lot of coin having a weapon made.
  • Counts as Silver: Elven Steel is an advanced form of the 'Silver!' call and counts for fulfilling the kill condition of anything that requires Silver.
  • It doesn't work like that: Casting Enchant Weapon on an Elven Steel weapon doesn't give you the ability to put blade alchemicals on the weapon. The weapon itself is still Elven Steel and will render them inert.

4. Sample Incants

4.A. Septly

By the finesse of the Craftsman’s hammer, I cast Enchant Weapon!

4.B. Neutral

Monsters will watch where I’m steppin’, now that I’ve cast Enchant Weapon!

4.C. Evil

Wrap this blade in Nox’s spit, for I cast Enchant Weapon!

Option Name

Ornamenting Craftable Weaponsmithing Craftable Craft Point Cost Description

Cast Enchant Weapon

Yes Yes 12 Item casts Enchant Weapon. May be taken multiple times. Can be cast 1/event for each time taken.

5. References

5.A. The 'Elven Steel!' Call

The 'Elven Steel!' call always deals damage, if no number is included assume it is for 1 damage. It can always be blocked by an unbroken shield.

The 'Elven Steel!' call is an advanced form of the 'Silver' call.

5.B. Casting Spells

The basics of all spell casting follow one set of guidelines. Some items types will add some additional rules specific to those item types.

For a character to cast a spell they must: know the spell, have enough power points available to cast the spell, and have a free hand. If all of these criteria are met they may proceed to casting the spell.

5.C. Power Points

Cast a spell costs its level in power points to cast. Power points are a skill characters can learn, and some items can provide extra power points as well.

Characters can never spend more than 20 magic power points in a single game day. Attempting to do so causes the character to gain an unpreventable Torso Wound condition as the magical energies tear the character apart. This will also cause the spell casting to fail. Abilities that grant characters power points that break cap do not count against this limit.

Some abilities and rules allow characters to pay fewer power points to cast a spell. This cannot bring the spell's cost to 0 power points unless the source explicitly says that it does. Abilities that reduce power point costs do not stack unless they explicitly say they do.

5.D. Incantation Requirements

To cast a spell, you must speak an incantation. Spells have no fixed incantations, each character is free to create their own unique way of showing how they cast magic. While most players use spoken words, this isn't required; incants can be sung, chanted, or even dramatically role-played. The important part is that no matter how the player casts spells, their incants must meet the requirements.

Requirements for a proper incantation:

  • An incantation must be a minimum of 8 words, which must include the name of the spell being performed.
  • You may not bluff one spell and then cast a different one, such as by putting multiple spell names into the incantation.
  • The incantation must clearly convey EXACTLY what you are casting.
  • Incantations must be spoken loudly and clearly enough that players standing 10 feet away will know that a spell has been cast.
  • You may not make the incantation gibberish or attempt to work it into a conversation. It must be both clear that you are casting a spell, and what spell you are casting.

Categories: Spells | Enchantment Spells | Level 3 Spells | Elven Steel Calls | Silver Calls


Site Index About Us Event Calendar Novitas Linktree Contact Us
Page last modified on January 29, 2025, at 02:52 PM
Powered by PmWiki