Site Index > Rules > Gameplay > Item Types > Alchemicals > Grip of Darkness |
Grip of Darkness | |
Last Updated: | 1/15/24 |
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Alchemical Name: | Grip of Darkness
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Alchemy Level: | 5
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Type: | Blade Alchemical
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Duration: | Medium (10 Minutes)
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Flag: | Weapon
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Herbalism Required: | Yes
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Scarce: | No
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Production Quantity: | 1
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Harmful: | Yes
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Description: | Replace a weapon's next hit with 'Poison Terror!'. |
Description
A foe affected by terror is effectively completely removed from a fight if it isn't cured immediately.
Effect
Replace this weapon's next legal hit with 'Poison Terror!'.
If applied to a pure Goblin Iron weapon, the next two legal hits are replaced.
Detailed Interactions
- Elven Steel: No blade alchemicals can be applied to an Elven Steel weapon. If one is applied to an elven steel weapon, it is neutralized immediately.
References
Blade Alchemicals
A Blade Alchemical is a consumable item that is applied to a weapon in order to make it more deadly. All blade alchemicals replace a weapon's normal damage call with something else. In order to apply a blade alchemical you must possess the Herbalism skill and role-play the action of applying the compound to your weapon, then tie a flag to it.
Once applied a blade alchemical typically lasts for 10 minutes and/or replaces the next successful hit the weapon makes (whichever comes first). Some blade alchemicals require different special materials, or have bonuses based on what materials a weapon is made out of. Each blade alchemical lists any special interactions it has with a particular material type.
Some blade alchemicals reference a "pure" weapon. These are weapons made from only the material type listed. A weapon that has the mundane weapon craft feature (which allows it to strike for a material type or no material type) does not count as a pure weapon.
Elven Steel weapons may never have blade alchemicals applied to them. If a blade alchemical is applied to an Elven Steel weapon it is rendered inert immediately.
The Poison Call
The 'Poison!' call sometimes inflicts damage, also it always inflicts the Poisoned condition. You'll know if it is dealing damage if a number is used. Always use the number '1!' if for some reason you are dealing '1 Poison!' damage, otherwise it will only inflict the Poisoned condition and no damage.
Tag bags or arrows that call for 'Poison!' count as weapons and may always be blocked with an unbroken shield.
When the 'Poison' call is used to modify an offensive effect call the whole attack follows the rules for 'Poison!'. It is never considered a spell (if it was) and the attack may be blocked by a shield. Conditions applied by the attack are only removed when the Poisoned condition is removed. Any defense which prevents 'Poison!' prevents the entire call.
The Terrorized Condition
Upon gaining the Terrorized condition, the target is paralyzed with fear. They cannot move, speak, cast spells, draw weapons, etc. They must simply hold still, as motionless as possible, for as long as the Terrorized condition lasts or until removed.
If the target is hit by a weapon attack or tag bag, the terrorized condition is immediately broken and they can react appropriately.
Whenever a character gains the Terrorized condition, they also gain the Pinned condition. This condition persists even if the Terrorized condition is removed, either until the duration ends or it is removed another way (such as with Smelling Salts).
Standard out-of-game information calls such as 'No Effect' should still be made as normal when necessary.
While under this effect the victim can always hear anything the source of the Terror says, even if they are a Spirit which you could not normally communicate with. The victim cannot understand the source if they are speaking a language the victim does not know.
Goblin Iron Weapons
Weapons crafted out of Goblin iron call for 'Poison!'. Goblin iron items must be covered with green paint. Many blade alchemicals get bonuses when applied to a pure Goblin Iron weapons. Pure Goblin Iron weapons are those that aren't made with any other material type. Each blade alchemical lists what material types get bonuses in their description. Goblin Iron can never be included in the crafting of a Silver weapon.
- This video shows how to paint a Goblin Iron weapon.
- This video shows how to paint a Goblin Iron weapon that has been imbued with a spell.
- This Video shows how to paint a Goblin Iron and Thermium weapon.
- Goblin Iron Ammo has the same paint requirements as the weapons above.
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Goblin Iron Ammo | No | Yes | 2 | This ammo is crafted out of Goblin Iron. Attacks with it call for 'Poison!'.
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Goblin Iron Weapon
| No | Yes | 8 | This weapon is crafted out of Goblin Iron. Attacks with it call for 'Poison!'. Goblin Iron weapons cannot also be made of Silver. |
Categories: Items | Alchemicals | Level 5 Alchemicals | Blade Alchemicals | Poison Calls | Terror Calls
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