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Off-hand Skills | |
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Using two weapons at once, also known as 'dual wielding', is a popular method of fighting.
Description
With training, one can learn to fight effectively by wielding two weapons at once.
Effect
These skills determine if you can dual wield weapons, and how large the weapons you can dual wield are. Note that "off-hand" refers to the weapon in your non-dominant hand (or in the case of ambidextrous folk, the hand you do not usually hold your weapon in).
With Off-Hand Training, you can wield a non-martial weapon in each hand at the same time.
Learning Off-Hand Proficiency lets you wield a martial weapon in your main hand and a non-martial weapon in your off-hand.
When you learn Off-Hand Expertise, you may wield two martial weapons at once.
Weapon Masters may dual wield a great javelin with another non-great weapon or shield.
Skill Name | Skill Tree | Prerequisite(s) | Skill Point Cost | Description
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Off-Hand Training | Combat | Melee Proficiency | 2 | Dual wield two non-martial weapons.
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Off-Hand Proficiency
| Combat | Off-hand Training | 3 | Dual wield one martial and one non-martial weapon.
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Off-Hand Expertise
| Combat | Off-hand Proficiency | 4 | Dual wield two martial weapons. |
Strategy
Different combinations of weapons can be used for different fighting tactics. Either attack from multiple angles at once, or use one weapon to attack and another to defend.
No player skill allows you to dual wield anything with a great weapon as both hands must be on the great weapon when fighting with it. You can be holding another weapon in your hand, but cannot use it to attack. This is useful for if your arm gets removed in combat; you can drop the great weapon and keep fighting with the other weapon without having to take it out.
References
Non-Martial Weapon Rules
A non-martial weapon is any melee weapon between 16 inches (40.64cm) and 35 inches (88.9cm) in length. These weapons may be wielded one or two-handed depending on personal preference. No skill is required to use a non-martial weapon.
Weapon Type | Crafting Skill | Crafting Cost | Combat Skill | Damage Skill
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Basic Non-Martial Weapon | None | None | Melee Training | Might
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Crafted Non-Martial Weapon
| Weaponsmithing Basics | None | Melee Training | Might |
Martial Weapon Rules
A martial weapon is any melee weapon between 35 inches (88.9cm) and 45 inches (114.3cm) in length. These weapons may be wielded one or two-handed depending on personal preference. Martial Weapons require the Melee Proficiency skill to use.
Weapon Type
| Crafting Skill | Crafting Cost | Combat Skill | Damage Skill
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Basic Martial Weapon
| None | None | Melee Proficiency | Might
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Crafted Martial Weapon
| Weaponsmithing Proficiency | 4 | Melee Proficiency | Might |
Great Weapon Rules
A great weapon is any melee weapon over 45 inches (114.3cm) in length. Great weapons require the Melee Expertise skill to wield.
Great weapons must be wielded with both hands except under two exceptions. A player may make straight thrusts one-handed with a great weapon. Afterwards the player must immediately return to having two hands on the weapon. When blocking an attack with a great weapon only having one hand on it is also permitted.
When wielding a great weapon any character may reduce their Might by half (after cap is applied, rounded down) to add the 'Slay!' modifier call to an attack.
Great javelins are a throwable type of great weapon. When wielding a great javelin, a weapons master may fight with a great javelin in one hand and a second weapon or shield in the other. When fighting this way only jabs may be made with the great javelin.
Weapon Type
| Crafting Skill | Crafting Cost | Combat Skill | Damage Skill
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Basic Great Weapon
| None | None | Melee Expertise | Might
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Basic Great Javelin
| None | None | Thrown Expertise | Circumstantial
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Crafted Great Weapon
| Weaponsmithing Master | 16 | Melee Expertise | Might
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Crafted Great Javelin
| Weaponsmithing Master | 16 | Thrown Expertise | Circumstantial |
Weapon Master
A Weapons Master is a character who has obtained all of the following combat skills:
- Body Mastery
- Might Mastery
- Accuracy Mastery
- Melee Expertise
- Off-hand Expertise
- Throwing Expertise
- Shield Training
Twice per game day a Weapons Master may make an attack with any weapon a 'master's strike'.
Weapons Masters are the only ones who may wield great javelins or great spears with a second weapon or shield. While doing this you may only make stabbing attacks with the great javelin/ spear, never swinging attacks. A weapon in the off hand can be swung as normal.
Finally, Weapons Masters are also the only characters who can take advantage of Master's Blades.
Categories:Skills | Combat Skills | Might
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