Site Index > Rules > Gameplay > Spell Rules > Restoration Spells > Restore Limb |
Restore Limb | |
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Spell Name: | Restore Limb
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School: | Restoration
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Spell Level: | 2
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Duration: | Instant
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Range: | Touch
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Target: | Character
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Flag: | No
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Dispel: | No
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Spell Description: | Cures all limb wounds on the target.
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Prerequisite: | A level 1 Restoration spell
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Potion | |
Name: | Restore Limb
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Scarce: | No
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Scroll Information | |
Scarce: | No |
This is the simplest method of healing limb wounds.
Description
This spell instantly fixes all a target's limb wounds, including regrowing them if they are completely severed from the body.
Effect
Heal one target of all Limb Wound conditions.
Detailed Interactions
- A limb is defined as an arm or a leg. A head is not a limb, and as such decapitation requires the Revive spell.
- You cannot cast spells if both of your arms are wounded, meaning you cannot cast restore limb on yourself in this case.
- If you need to heal many different people of limb wounds, such as during a large battle, the Triage spell will provide more healing ability for less power cost.
- If a target has the Sparkless or Damaged Spark conditions, this spell has no effect. You need to find or fix the target's Spark before they can be healed.
- If you are a character under the effect of the Sparkless or Damaged Spark conditions, you call No Effect to all Restoration magic.
Sample Incants
Septly
The Mother will help you travel again in health with Restore Limb!
Neutral
It seems your appendages had a trim, let’s bring them back with Restore Limb!
Evil
The Three find you more useful in one piece, I cast Restore Limb!
Crafting Costs
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Restore Limb | Yes | Yes | 8 | Item casts Restore Limb. May be taken multiple times. Can be cast 1/event for each time taken. |
References
Limb Wounds
Each arm and each leg can be wounded separately from the others.
Condition Name | Effect | Duration | Common Sources | Common Cures
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Limb Wound | One or more of a characters limbs have been injured. | Event | Damage, Pit Traps | The Restore Limb spell |
When you get an Arm Wound condition it means that arm is injured, you must drop anything being held by that arm. You may not transfer an object from the wounded arm to your other arm. Drop the object first. Then, you may then retrieve the object from the ground. Wounded arms do not count as free hands for the purposes of casting spells. A wounded arm may not pick up, manipulate or carry anything at any time.
Should an arm with an Arm Wound take damage that would cause another Arm Wound, you take a Torso Wound condition instead. If however, an effect automatically inflicts an Arm Wound on an already Wounded Arm (such as from a trap), nothing happens - not even a 'No Effect!' call, an effect happened, it was redundant.
When you get a Leg Wound condition that leg will no longer support any weight. You can still remain standing on the other leg, but should not start rapidly hopping up and down on the non-wounded leg. Drag your wounded leg slowly across the ground avoiding supporting yourself with it. If forced to support yourself with the wounded leg you should fall over.
Should you get wounded in the both legs at the same time you should immediately drop to your knees. You may also do this voluntarily if only one leg is wounded. In either case, once you are on your knees you may not voluntarily stand up until after any fighting is done or the wound is healed. While on your knees you must avoid hopping up and down to fight. Try to stay at a fixed height from the ground.
When a leg with a wound takes damage that would cause another Wound, you take a Torso Wound condition instead. If however, an effect automatically inflicts a Leg Wound on an already Wounded Leg (such as from a trap), nothing happens - not even a 'No Effect!' call, an effect happened, it was redundant.
Casting Spells
The basics of all spell casting follow one set of guidelines. Some items types will add some additional rules specific to those item types.
For a character to cast a spell they must: know the spell, have enough power points available to cast the spell, and have a free hand. If all of these criteria are met they may proceed to casting the spell.
Power Points
Cast a spell costs its level in power points to cast. Power points are a skill characters can learn, and some items can provide extra power points as well.
Characters can never spend more than 20 magic power points in a single game day. Attempting to do so causes the character to gain an unpreventable Torso Wound condition as the magical energies tear the character apart. This will also cause the spell casting to fail. Abilities that grant characters power points that break cap do not count against this limit.
Some abilities and rules allow characters to pay fewer power points to cast a spell. This cannot bring the spell's cost to 0 power points unless the source explicitly says that it does. Abilities that reduce power point costs do not stack unless they explicitly say they do.
Incantation Requirements
If you've met the requirements, you are now ready to cast the spell. To cast a spell you must speak an incantation. Spells have no fixed incantations. Each character is free to come up with their own schema for how they want to represent the magic they can perform. Incants do not need to be spoken word. They can be sung, chanted, or role-played in other ways.
There are still some requirements for a proper incantation. Incantations must be spoken loudly and clearly enough that players standing 10 feet away will know that a spell has been cast. An incantation also requires a minimum of 8 words, which must include the name of the spell being performed. You may not bluff one spell and then cast a different one (such as by putting multiple spell names into the incantation). The incantation must clearly convey EXACTLY what you are casting. You may not make the incantation gibberish, or attempt to work it into a conversation. It must be both clear that you are casting and what you are casting.
Categories: Spells | Restoration Spells | Level 2 Spells | Healing | Wounds
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