Spellstore

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Spellstore

Spell Information

Enchantment School

Spell Name: Spellstore

School: Enchantment

Spell Level: 3

Duration: Longest (Event) or until expended

Range: Touch

Target: Weapon

Flag: Weapon

Dispel: Yes

Spell Description: Store the magic of another spell in your weapon to draw upon it later.

Prerequisite: A level 2 Enchantment spell

Oil

Oil Name: Spellstore

Scarce: No

Scroll Information

Scarce: No

Putting magic into a weapon makes it easier to cast in the middle of battle, or allows you to preserve power past convergence.

Description

There are three primary ways to benefit from this spell. Either use it to cast a spell with your hands full in the middle of battle, to pass magic power on to another individual, or to carry magic power from one game day into another.

Effect

Spellstore allows a weapon to hold a single different magical spell within it for use later. Within one minute of a weapon becoming enchanted with Spellstore a spell that has a range other than self must then be cast and 'stored' inside of the weapon. This new spell is cast following all the normal rules for spell casting except that the new spell doesn't need a target, it targets the weapon. The weapon's bearer can then cast the stored spell like using a consumable item with one use in all ways, except that the weapon isn't consumed.

Detailed Interactions

None

Sample Incants

Septly

Learning from the great tactics of the Soldier, I cast Spellstore!

Neutral

Saving spells I truly adore, I cast the spell of Spellstore!

Evil

By Nox’s wine chalice, I shall invoke Spellstore!

Crafting Costs

Option Name

Ornamenting Craftable Weaponsmithing Craftable Craft Point Cost Description

Cast Spellstore

Yes Yes 12 Item casts Spellstore. May be taken multiple times. Can be cast 1/event for each time taken.


Categories: Spells | Spellstore Spells | Level 3 Spells


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Page last modified on February 16, 2023, at 02:14 PM
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