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Shadowskin | |
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Spell Name: | Shadowskin
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School: | Enchantment
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Spell Level: | 5
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Duration: | Medium (10 Minutes)
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Range: | Touch
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Target: | Character
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Flag: | Person
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Dispel: | Yes
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Spell Description: | Make a target temporarily immune to all untyped damage.
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Prerequisite: | A level 4 Enchantment spell
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![]() Oil | |
Oil Name: | Shadowskin
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Item Level: | 3
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Scarce: | Yes
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![]() Scroll Information | |
Scarce: | No |
At a substantial power cost this spell can single handedly win encounters against unprepared targets.
Description
The caster creates a dark and wispy magical barrier on the clothing and skin of the target.
Effect
The target is immune to all untyped damage. All other calls have their normal effect.
Detailed Interactions
- Untyped: "Untyped" damage is any damage number that does not have a call following it. '4!' is an example of this.
- Modifiers: Blunt, Slay, and Pierce do not change an attacks damage type.
- Nobody can beat rock: Wound calls do not inflict damage, so this will not stop a boulder or trap that inflicts a wound condition.
Septly
From the soot of the Craftman’s forge, I cast Shadow Skin!
Neutral
My victory is certain, you cannot win, as I cast Shadow Skin!
Evil
The essence of the Dark Three embody me, I cast Shadow Skin!
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Shadowskin | Epic Only | Epic Only | 20 | Item casts Shadowskin. May be taken multiple times. Can be cast 1/event for each time taken. |
References
Untyped Damage
Any time a character is hit by an attack that only calls a number with no damage type attached, it is treated as untyped.
Every character has a base attack that deals 1 damage. When attacking with a weapon, players can make a call of '1!' to indicate the untyped attack but this is not required. Players should be mindful that a successful hit with no call is treated as a 1-damage attack.
Casting Spells
The basics of all spell casting follow one set of guidelines. Some items types will add some additional rules specific to those item types.
For a character to cast a spell they must: know the spell, have enough power points available to cast the spell, and have a free hand. If all of these criteria are met they may proceed to casting the spell.
Power Points
Cast a spell costs its level in power points to cast. Power points are a skill characters can learn, and some items can provide extra power points as well.
Characters can never spend more than 20 magic power points in a single game day. Attempting to do so causes the character to gain an unpreventable Torso Wound condition as the magical energies tear the character apart. This will also cause the spell casting to fail. Abilities that grant characters power points that break cap do not count against this limit.
Some abilities and rules allow characters to pay fewer power points to cast a spell. This cannot bring the spell's cost to 0 power points unless the source explicitly says that it does. Abilities that reduce power point costs do not stack unless they explicitly say they do.
Incantation Requirements
To cast a spell, you must speak an incantation. Spells have no fixed incantations, each character is free to create their own unique way of showing how they cast magic. While most players use spoken words, this isn't required; incants can be sung, chanted, or even dramatically role-played. The important part is that no matter how the player casts spells, their incants must meet the requirements.
Requirements for a proper incantation:
- An incantation must be a minimum of 8 words, which must include the name of the spell being performed.
- You may not bluff one spell and then cast a different one, such as by putting multiple spell names into the incantation.
- The incantation must clearly convey EXACTLY what you are casting.
- Incantations must be spoken loudly and clearly enough that players standing 10 feet away will know that a spell has been cast.
- You may not make the incantation gibberish or attempt to work it into a conversation. It must be both clear that you are casting a spell, and what spell you are casting.
Categories: Spells | Enchantment Spells | Level 5 Spells | Immunities
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