Site Index > Rules > Gameplay > Spell Rules > Restoration Spells > Purify Spirit |
Purify Spirit | |
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Spell Name: | Purify Spirit
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School: | Restoration
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Spell Level: | 2
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Duration: | Instant
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Range: | Touch
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Target: | Character
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Flag: | No
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Dispel: | No
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Spell Description: | Cures a target of all poisons in their body.
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Prerequisite: | A level 1 Restoration spell
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Potion | |
Name: | Purify Spirit
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Scarce: | No
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Scroll Information | |
Scarce: | No |
The most basic way of removing poison effects.
Description
Because the poisoned condition prevents people from being healed by other spells, being able to remove it is an important part of the healer's toolkit.
Effect
Removes the Poisoned and Weakened conditions from a target, as well as any effect attached to those conditions.
Detailed Interactions
- This spell can also remove other effects at a game master's discretion.
- This does not remove effects like pins, curses, diseases, or plagues.
- The spell Triage allows multiple castings of this in a short amount of time, making it helpful for large battles where enemies are all calling for poison damage.
- Players often like to roleplay that as a side effect of this spell, all alcohol and drugs are removed from the target's system. This is often to the disappointment of the character being purified.
- The spell has no mechanical benefit when used in this way and only serves a narrative role.
- If a target has the Sparkless or Damaged Spark conditions, this spell has no effect. You need to find or fix the target's Spark before they can be healed.
- If you are a character under the effect of the Sparkless or Damaged Spark conditions, you call No Effect to all Restoration magic.
Sample Incants
Septly
The cleansing voice of the Mother shall surround you with Purify Spirit!
Neutral
Your suffering of poison, it’s sickening to hear it, I’ll grant us relief with Purify Spirit!
Evil
To relax the grip of Nox’s hand, I cast Purify Spirit!
Crafting Costs
Option Name | Ornamenting Craftable | Weaponsmithing Craftable | Craft Point Cost | Description
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Cast Purify Spirit | Yes | Yes | 8 | Item casts Purify Spirit. May be taken multiple times. Can be cast 1/event for each time taken. |
References
Poison Calls
The 'Poison!' call sometimes inflicts damage, also it always inflicts the Poisoned condition. You'll know if it is dealing damage if a number is used. Always use the number '1!' if for some reason you are dealing '1 Poison!' damage, otherwise it will only inflict the Poisoned condition and no damage.
Tag bags or arrows that call for 'Poison!' count as weapons and may always be blocked with an unbroken shield.
When the 'Poison' call is used to modify an offensive effect call the whole attack follows the rules for 'Poison!'. It is never considered a spell (if it was) and the attack may be blocked by a shield. Conditions applied by the attack are only removed when the Poisoned condition is removed. Any defense which prevents 'Poison!' prevents the entire call.
Poisoned Condition
A character who has the Poisoned condition cannot heal lost body points. They also may not remove Wound conditions, the Bleeding Out condition, or the Dead condition by any means. This lasts until the Poisoned condition has been removed.
If the call that applied the Poisoned condition applied other conditions, those other conditions can only be removed by removing the Poisoned condition. This will automatically remove the attached conditions at the same time. When the Poisoned condition is attached to another condition like this, the duration of the effect is determined by the attached condition. Both conditions wear off at the same time.
This condition can be removed by spells like Purify Spirit, or alchemicals like Theriac and Catholicon.
Casting Spells
The basics of all spell casting follow one set of guidelines. Some items types will add some additional rules specific to those item types.
For a character to cast a spell they must: know the spell, have enough power points available to cast the spell, and have a free hand. If all of these criteria are met they may proceed to casting the spell.
Power Points
Cast a spell costs its level in power points to cast. Power points are a skill characters can learn, and some items can provide extra power points as well.
Characters can never spend more than 20 magic power points in a single game day. Attempting to do so causes the character to gain an unpreventable Torso Wound condition as the magical energies tear the character apart. This will also cause the spell casting to fail. Abilities that grant characters power points that break cap do not count against this limit.
Some abilities and rules allow characters to pay fewer power points to cast a spell. This cannot bring the spell's cost to 0 power points unless the source explicitly says that it does. Abilities that reduce power point costs do not stack unless they explicitly say they do.
Incantation Requirements
If you've met the requirements, you are now ready to cast the spell. To cast a spell you must speak an incantation. Spells have no fixed incantations. Each character is free to come up with their own schema for how they want to represent the magic they can perform. Incants do not need to be spoken word. They can be sung, chanted, or role-played in other ways.
There are still some requirements for a proper incantation. Incantations must be spoken loudly and clearly enough that players standing 10 feet away will know that a spell has been cast. An incantation also requires a minimum of 8 words, which must include the name of the spell being performed. You may not bluff one spell and then cast a different one (such as by putting multiple spell names into the incantation). The incantation must clearly convey EXACTLY what you are casting. You may not make the incantation gibberish, or attempt to work it into a conversation. It must be both clear that you are casting and what you are casting.
Categories: Spells | Purify Spirit Spells | Level 2 Spells | Poison Defenses
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