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Ritual | |
Created: | Updates 2024 |
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School(s): | Hybrid
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Scarcity: | Loot
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Reusable Components: | 1 Ritual Candle
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Duration: | Special
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Flag: | No
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Item Number: | K184
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GM Required: | Yes
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Dispelable By: | Special
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Bound Ritual: | Yes
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One Use: | No
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Ritual Essence | |
Scarce: | Yes
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Scarcity Level: | 3
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Ritual Intent | |
Scarce: | Yes
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Scarcity Level: | 3
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Intent Varieties: | None |
Description
A ritual for GMs to use in stories about
Directions
Place the ritual candle on the ground and light it. The sigils must each be placed in the open no more than 3 feet away from the ritual candle, they should be weighted down so the wind won't blow them away. Role-play performing the ritual for 1 minute, then take the candle and leave the sigils. The ritualist automatically dissipates at this time and remains that way until the ritual completes. The ritual will resolve when the GM decides its ready for it to. At that time they will see if the sigils remain.
Standard Incantations
Effect
Essence of
Carried in this vial is the essential magic needed to create the ritual. Follow the instructions on ritual paper for assembling the ritual.
When completed the finished reusable ritual has the following effect:
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories: Items | Plot Rituals | Rituals
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