Site Index > Rules > Gameplay > Item Types > Rituals > Perfect Deceit |
Perfect Deceit Ritual | |
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Ritual Name: | Perfect Deceit
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School(s): | Compulsion
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Scarcity: | Basic
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Required Skill(s): | Rituals of Compulsion
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Consumed Components: | 1 Compulsion component
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Reusable Components: | 1 Ritual Candle
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Duration: | Long (Game Day)
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Target: | Character
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Flag: | None
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Description: | When affected by the Truthful condition the subject is forced to lie instead of tell the truth.
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Item Number: | K184
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GM Required: | No
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Dispelable By: | Cleansing
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Bound Ritual: | No |
Description
Directions
Light the candle and hold the ritual component above the flames while reading the incantation aloud.
Standard Incantations
Neutral
Claw and tooth, mind and body. Godbeast in the sky conceal the world, let all be covered in your mystery. Hide the truth so that none may find it.
Dark Three
Hide my intentions in the dark, consequences being stark. Here to stay, stand stout and sound, never to waive, false fronts to place. Cloud their sight, I beg thee darkness. From the blinding light shield me.
Septly
Twist and tangle, Scholar bright, twist the words so wrong is right; Let the lies like truths be heard; Let the real story be blurred. Though the questioner's elite, answer with perfect deceit.
Effect
While you have the Truthful condition you can only tell lies instead of its normal effects.
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Basic Rituals
| Compulsion Rituals
| Truth Effects
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