Perfect Deceit Ritual

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Perfect Deceit Ritual

Ritual

Compulsion School

Ritual Name: Perfect Deceit

School(s): Compulsion

Scarcity: Basic

Required Skill(s): Rituals of Compulsion

Consumed Components: 1 Compulsion component

Reusable Components: 1 Ritual Candle

Duration: Long (Game Day)

Target: Character

Flag: None

Description: When affected by the Truthful condition the subject is forced to lie instead of tell the truth.

Item Number: K184

GM Required: No

Dispelable By: Cleansing

Bound Ritual: No

Description

Directions

Light the candle and hold the ritual component above the flames while reading the incantation aloud.

Standard Incantations

Neutral

Claw and tooth, mind and body. Godbeast in the sky conceal the world, let all be covered in your mystery. Hide the truth so that none may find it.

Dark Three

Hide my intentions in the dark, consequences being stark. Here to stay, stand stout and sound, never to waive, false fronts to place. Cloud their sight, I beg thee darkness. From the blinding light shield me.

Septly

Twist and tangle, Scholar bright, twist the words so wrong is right; Let the lies like truths be heard; Let the real story be blurred. Though the questioner's elite, answer with perfect deceit.

Effect

While you have the Truthful condition you can only tell lies instead of its normal effects.

References

Performing Rituals

Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.

Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.

When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.


Categories: Items | Rituals | Basic Rituals | Compulsion Rituals | Truth Effects


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