Site Index > Rules > Gameplay > Item Types > Alchemicals > Spirit Tar |
Spirit Tar | |
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Alchemical Name: | Spirit Tar
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Alchemy Level: | 1
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Type: | Ingested Alchemical
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Duration: | Medium (10 Minutes)
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Flag: | None
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Herbalism Required: | No
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Scarce: | No
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Production Quantity: | 1
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Harmful: | Yes
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Description: | The drinker gains the Grounded condition, preventing them from dissipating among other things. |
A simple means of grounding someone.
Description
Sometimes used as a protective measure, other times it is the prelude to an assassination attempt. One never knows what to expect from this versatile compound
Effect
References
The Grounded condition
A Grounded character is unable to utilize extra-planar movement effects or magical disguises for 10 minutes.
- They cannot gain the "Banished", "Dissipated", "Ley Transit", or "Sparkless" conditions .
- Preventing the "Sparkless" condition means calling "No Effect!" to the Reap Spirit spell.
- If the target presently has the "Banished", "Dissipated", or "Ghastly Visage" conditions they are dispelled immediately and unpreventably.
- The "Grounding" call does not interact with the Second Breath spell. If you are under the effects of grounding and Second Breath triggers, you still gain the "Disspiated" condition. In the rare case that you are under the effect of Second Breath and a creature capable of removing you from the "Dissipated" or "Banished" condition does so, you are completely healed and able to act normally from that moment.
Ingested Alchemicals
Ingested alchemicals can be helpful or harmful. To use an ingested alchemical a character must role-play drinking it. Follow the instructions on the item for what it does.
Characters may also role-play putting the chemicals into something a character will later eat or drink. If a character does this they must then put a green sticker somewhere on the container the food or drink is contained in (this could be the bottom of a plate or a mug for example). The green dot allows characters with the herbalism skill to inspect the food and if they notice the green dot they will know 'something' is off, but not necessarily what. Should a person ingest the food or drink they should then be notified of exactly what was put in the food. Their character will not be aware of this, only the player gets to know. When this is done with a large container, such as a pot of soup, only one person is affected per dose of ingested alchemical used. The first person to consume the food (or drink) is affected, and so on, until all doses have been used. It is acceptable to voluntarily take a harmful effect if a character consumes the food after all doses have been applied, so long as there is no mechnaical advantage in doing so.
Categories:
Items
| Alchemicals
| Level 1 Alchemicals
| Ingested Alchemicals
| Grounding Calls
| Conditions
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