Spirit Tar

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Spirit Tar

Alchemical Item

Ingested Alchemical

Alchemical Name: Spirit Tar

Alchemy Level: 1

Type: Ingested Alchemical

Duration: Medium (10 Minutes)

Flag: None

Herbalism Required: No

Scarce: No

Production Quantity: 1

Harmful: Yes

Description: The drinker gains the Grounded condition, preventing them from dissipating among other things.

A simple means of grounding someone.

Description

Sometimes used as a protective measure, other times it is the prelude to an assassination attempt. One never knows what to expect from this versatile compound

Effect

Gain the Grounded condition.

References

The Grounded condition

A Grounded character is unable to utilize extra-planar movement effects or magical disguises for 10 minutes.

Ingested Alchemicals

Ingested alchemicals can be either beneficial or detrimental. To use one, role-play drinking it. The specific effects are detailed on the item itself.

You can also role-play adding alchemicals to food or drink that another character will consume. If you do this, you must place a green sticker on the container (like the bottom of a plate or mug). Characters with the herbalism skill who inspect the item and notice the green dot will know "something is off," though they won't know the exact alchemical.

If a character ingests the altered food or drink, only the player is notified of the exact alchemical used; the character remains unaware. When an alchemical is added to a large container, like a pot of soup, only one person is affected per dose of alchemical used. The first person to consume a portion is affected, then the next, until all doses are expended. You may voluntarily take a harmful effect from ingesting the food after all doses have been applied, provided there is no mechanical advantage to doing so.


Categories: Items | Alchemicals | Level 1 Alchemicals | Ingested Alchemicals | Grounding Calls | Conditions


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Page last modified on February 08, 2023, at 04:19 PM
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