Languages (Common)

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Languages (Common)

Character Skill

Knowledge Skill

The most common languages that are spoken in the nations of Novitas.

Description

Common languages are those languages that are currently actively spoken in the various nations of Novitas. Each of these languages is the official language of at least one nation. All characters begin the game knowing Common, though it could be an interesting roleplay experience to have them not know it for some reason (such as being from Vargainen where Andaranian is their standard language, and Common doesn't exist). Characters who aren't human also begin the game knowing one additional language based on their species.

Because these languages are spoken actively in the world characters do not need permission to learn them, though it is generally good practice to have a story for why and how you learned to speak a new language.

Languages can add personality to a character. They can be used to represent your character's cultural heritage. Sometimes they are used to make props look fancier. Some plots make knowing an unusual language an important aspect. Finally, some characters try to conceal conversations in front of others by speaking in languages others don't know.

Skill Name

Skill Tree Prerequisite(s) Skill Point Cost Description

Common

Knowledge None Free Speak the Common language.

Elvish

Knowledge None 1 Speak the Elvish language.

Gershan

Knowledge None 1 Speak the Gershan language.

Terran

Knowledge None 1 Speak the Terran language.

Common Language Details

Common

Common has its name because it is the single most spoken language in all of Novitas. Nearly every culture speaks it at least a little bit, and even some uncivilized creatures speak it proficiently.

Documents written in common are represented by any standard English font.

Elvish

The language of the elves is the official language of both Evenandra and the Great Forest.

Elves gain this language for free at character creation with one caveat- if your character is a Faekin Elf, you must choose between having either Sylvan, Diabolic, or Elvish as your free language. After choosing your language you can still learn the others; Elvish can be obtained using a skill point, while Sylvan and Diabolic are accessible via the scholar roleplay skill.

Documents written in Elvish are typically represented by a Tengwar font (originated by JRR Tolkein for elves in the Middle Earth setting).

An example of this font can be found at: https://www.dafont.com/tengwar-feanor.font

Gershan

Sometimes also referred to as "Snow Goblin", this language is spoken by the people of Gersh and other Snow Goblins of the world.

Snow Goblins gain this for free at character creation.

Documents written in Gershan are typically represented by characters used for Klingon from Star Trek.

An example font can be found at: https://www.dafont.com/klingon-font.font

Terran

Spoken by the people of Terra in their underground kingdom as well as Earthkin elsewhere in Novitas.

Earthkin gain this language for free at character creation with one caveat- if your character is a Faekin Earthkin, you must choose between having either Sylvan, Diabolic, or Terran as your free language. After choosing your language you can still learn the others; Terran can be obtained using a skill point, while Sylvan and Diabolic are accessible via the scholar roleplay skill.

Documents written in Terran are typically represented by Norse runes.

An example font can be found at: https://www.dafont.com/dwarvinian.font

References

Speaking Foreign Languages

Characters who know languages other than Common can speak them at any time. To do this announce what language you are speaking and then proceed to say what you want to say.

It is a common misconception that you must use a hand signal while speaking another language but this not an actual rule, just a common practice. It is easier to use a hand signal than say 'In Draconic' repeatedly, but it isn't always possible if your hands are full or you are otherwise unable to make a hand signal.
As long as people overhearing the conversation understand what language is supposed to be represented, any means of communicating when you are speaking that language and when you are not works.

Literacy

If your character has a language skill to speak a language they can automatically read and write in that language. Should you desire your character be illiterate that is perfectly acceptable and you can roleplay that however you desire as long as you are consistent. Learning to read and write could be a very interesting arc for character development. Just don't suddenly regress and spontaneously cease to be literate without cause.

Different languages are all represented by different fonts for in-game documents. For simplicity sake these fonts are simple replacements of English letters with characters that don't look like English. This means that someone could treat foreign languages as a cipher, and translate them back into English. Don't do this. Other languages have different grammar structures, different words, different structure. They don't follow the rules of English. Translating an unknown language is a painstaking process that could take years to figure out one document. We use alternative fonts for simplicity sake to create interesting looking props, they are not designed to be solvable puzzles.

Documents of any importance that are written in other languages should always include a translation in normal English fonts. These can be read by anyone who speaks the corresponding language in-game. These translations will note at the top what language is needed to read it, saying something like '<In Elvish>'. When you see this, only read the translation if you speak the language.

The fonts are available for players to download so they can make their own props using them. A simple prop like a bow that says "Pew Pew Pew" in Elvish on it, looks cool, and adds to the setting while carefully concealing a joke so that it's subtle. No one needs to know what the bow says. Characters who want to be able to translate this kind of prop can get a translation guide from the logistics desk for any language they can speak. This is the one time where translating alternative fonts back to English is appropriate... to see the inconsequential, but fun little details people have added to enrich the game.

Savant Title

A character earns the Savant title after obtaining all 20 production points and learning the following skills:

Savants gain 5 production points that break cap. When producing potions or scrolls Savants, instead of being limited to only spells they know, may also copy potions and scrolls they have on hand to determine which they can make. This cannot be used to copy scarce items.

Only Savants can use an Alchemist's Laboratory.

Categories: Skills | Knowledge Skills | Languages


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