Site Index > Rules > Gameplay > Item Types > Alchemicals > Elixir of Wisdom |
Elixir of Wisdom | |
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Alchemical Name: | Elixir of Wisdom
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Alchemy Level: | 2
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Type: | Ingested Alchemical
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Duration: | Extra Long (Event)
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Flag: | None
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Herbalism Required: | No
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Scarce: | No
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Production Quantity: | 1
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Harmful: | No
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Description: | Gain 1 Power for the event. |
A useful item for new adventurers to bolster their available power point pool.
Description
Bolstering the imbiber's mind, elixir of wisdom helps its user find new insights on magic previously lost to them.
This increases the character's total Power skill. Not only does this immediately increase the characters power points available, but because this lasts for the event, that power point will refresh with each convergence.
It's also worth pointing out that while this doesn't stack with itself it can be stacked with Mind Expanding Elixir and Elixir of Cosmic Power for 6 extra power points for the event.
This will not allow a character to go over the cap on power points however, so the usefulness of these items falls off for more experienced characters.
Effect
References
The Power Skill
This skill can be taken up to twenty times. It determines how much Power a character has. Power is the maximum number of power points a character can have.
Your character's maxiumum Power is determined by how many skill points you have in Power plus any Power gained from items. Your current Power is defined as your character's maximum Power minus what you have spent casting spells that game day.
Some items can give characters additional points of Power. These add to the character's maximum and current number of power points. If an item or other effect would give you more than twenty Power, any Power gained over twenty has no effect unless the source explicitly says it breaks cap.
If you hear a PC say that they are "tapped", they are typically referencing that they out of Power for that game day. |
Characters start each event with their Power point pool full. Power points replenish at convergence and the end of each event. This includes any extra points of Power gained from items.
Items that replenish Power points can be used to return spent ones but cannot bring a character above their current Power. Regardless of the source, characters cannot spend more than 20 Power points in a single game day unless an effect says it breaks the Power point cap.
Categories:
Items
| Alchemicals
| Level 2 Alchemicals
| Ingested Alchemicals
| Power Points
| Power
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