Medicinal Poultice

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Medicinal Poultice
Created: 2/4/2023

Alchemical Item

Ointment

Alchemical Name: Medicinal Poultice

Alchemy Level: 3

Type: Ointment

Duration: Instant

Flag: None

Herbalism Required: No

Scarce: No

Production Quantity: 1

Harmful: No

Description: Removes any Limb Wound conditions from the character.

A helpful ointment for those who don't know Restoration magic.

Description

A wide variety of different plants can be used to produce this compound, and as a result there is not one single name for it. Any effective combination of plants used to help set broken bones and heal injuries can be called a Medicinal Poultice.

Effect

Remove any Limb Wound conditions on the character this is applied to.

Detailed Interactions

  • It's an ointment made from random plants, and it instantly fixes and regrows limbs. Don't think about it too much.

References

Ointments

Ointments are like ingested alchemicals, but are applied topically, generally to treat wounds. To use them role-play applying the ointment to the target. Otherwise, follow the alchemical for any other special rules.

Limb Wounds

Each arm and each leg can be wounded separately from the others.

Condition Name

Effect Duration Common Sources Common Cures

Limb Wound

One or more of a characters limbs have been injured. Event Damage, Pit Traps The Restore Limb spell

Arm Wounds

When you get an Arm Wound condition it means that arm is injured, you must drop anything being held by that arm. You may not transfer an object from the wounded arm to your other arm. Drop the object first. Then, you may then retrieve the object from the ground. Wounded arms do not count as free hands for the purposes of casting spells. A wounded arm may not pick up, manipulate or carry anything at any time.

Should an arm with an Arm Wound take damage that would cause another Arm Wound, you take a Torso Wound condition instead. If however, an effect automatically inflicts an Arm Wound on an already Wounded Arm (such as from a trap), nothing happens - not even a 'No Effect!' call, an effect happened, it was redundant.

Leg Wounds

When you get a Leg Wound condition that leg will no longer support any weight. You can still remain standing on the other leg, but should not start rapidly hopping up and down on the non-wounded leg. Drag your wounded leg slowly across the ground avoiding supporting yourself with it. If forced to support yourself with the wounded leg you should fall over.

Should you get wounded in the both legs at the same time you should immediately drop to your knees. You may also do this voluntarily if only one leg is wounded. In either case, once you are on your knees you may not voluntarily stand up until after any fighting is done or the wound is healed. While on your knees you must avoid hopping up and down to fight. Try to stay at a fixed height from the ground.

When a leg with a wound takes damage that would cause another Wound, you take a Torso Wound condition instead. If however, an effect automatically inflicts a Leg Wound on an already Wounded Leg (such as from a trap), nothing happens - not even a 'No Effect!' call, an effect happened, it was redundant.

Production Points

Production points represent a character's access to materials or ability to refine a usable material from their environment.

Consumables are cheap, easy to make and good to have on hand for when you need that extra push. As a result, production points are very popular for a wide variety of characters. Merchants use production points to make their most popular inventory, but other adventurers will frequently pick up this skill as well because why not cut out the middleman?

Preproduction

Are you lost and looking for the page with information relevant to your preproduction form? Click here for production, and here for crafting.

Every month dozens of players attend events and as many as half of them will want to create new magic items, produce potions, and make other in-game items. It can take logistics staff hours a month putting all of these orders together, so we use the preproduction system to help make that job a lot easier on them (thank you!).

Preproduction forms are due by 11:59pm on the Sunday prior to an event. Use that form to:

By doing this logistics staff has everything they need to make and gather in one single place, making the job much easier.

Categories: Items | Alchemicals | Level 3 Alchemicals | Ointments | Condition Cures


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Page last modified on November 25, 2024, at 11:23 PM
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