Site Index > Rules > Gameplay > Item Types > Rituals > Breath of Fire |
Breath of Fire Ritual | |
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Ritual Name: | Breath of Fire
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School(s): | Nature
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Scarcity: | Basic
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Required Skill(s): | Rituals of Nature
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Consumed Components: | 1 Nature Component
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Reusable Components: | 1 Ritual Candle
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Duration: | Extra Long (Event)
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Target: | Character
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Flag: | None
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Description: | Can exhale fire for '4 Primal!' twice per game day.
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Item Number: | K184
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GM Required: | No
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Dispelable By: | Cleansing
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Bound Ritual: | No |
Description
Directions
Light the ritual candle and hold the ritual component above your head while speaking aloud the ritual's incantation. Immediately afterwards cast the Elemental Weapon spell targeting the ritual component. Roleplay eating the ritual component to finish the ritual.
Standard Incantations
Neutral
Draconus above, this I desire:
Your wisdom to learn, your strength to inspire.
My enemies wait, they hide and conspire.
Soon they will find me and I will retire.
Ancient one, please, I need to fly higher,
Grant me the power to breath dragon fire!
Dark Three
Septly
Effect
You may 'breath fire'. This is represented by throwing a tag bag with a call of '4 Primal!' up to twice per game day for the duration of the event. Role-playing an inhale and exhale for this is encouraged.
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Basic Rituals
| Nature Rituals
| Primal Calls
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