Site Index > Rules > Gameplay > Item Types > Rituals > Evenandran Centennial Flower |
Evenandran Centennial Flower | |
![]() | |
![]() | |
Name: | Evenandran Centennial Flower
|
---|---|
Sub-Type: | GM Controlled
|
Description: | A rare Evenandran flower.
|
Created By: | Secret
|
Rarity Level: | Secret
|
Item Number: | Secret
|
Associations: | Secret
|
Ritual Use: | Secret |
A rare Evenandran flower.
Description
The Evenandran Centennial Flower got its name because it only blooms once every century. The petals of the flower are highly sought after for the potent concoctions they can help produce.
Each centennial flower must be tended daily to produce one single bloom. The petals are so ephemeral and fragile that even when this bloom finally comes about they must be used with tremendous haste. Seeing elves work so quickly is often surprising to outsiders, but few consider how carefully and patiently the elves prepare for the moment harvest.
References
Ritual Components
Most rituals will require specific components that are consumed or foci, items that must be present to perform the ritual, that are not consumed. When the ritual itself is consumed on use, it will be listed as a component.
There are a wide variety of ritual components. Basic ritual components are any component from the seven schools of magic. These are the most commonly used ones for rituals. There is no fixed shape for basic ritual components, but there are often themes among the different schools. These ritual components are found as loot during the game.
Other components can be absolutely anything. These are known as special ritual components to distinguish them from basic ones. These scarce ritual components (such as Dragon's Blood or Ghost Stones), cannot ever be substituted with other items or powers, you must use the exact item called for. Generally scarce ritual components are required for plots or the rarest of rituals.
Recognizing ritual components requires the Identify Magic skill.
GM Controlled Components
Gamemaster controlled ritual components are designed to be used by GM's to tell stories with. They have no fixed purpose. These items could be used as part of the Remedy ritual to cure a plague or remove a hexed item. They could be part of a plot from a GM, or even simply a red herring. All of these items are quest items and must be returned to logistics by the end of the event. The story reason for this is because none of them are stable, each one loses its potency in some way or another by the end of an event.
Categories:
Items
| Ritual Components
| GM Ritual Components
Site Index | About Us | Event Calendar | Novitas Linktree | Contact Us |
![]() |