Ocean Coral Grit

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Ocean Coral Grit

Ritual Component

Name: Ocean Coral Grit

Sub-Type: GM Controlled

Description: Ground bits of coral from the oceans near Novitas

Created By: Secret

Rarity Level: Secret

Item Number: Secret

Associations: Secret

Ritual Use: Secret

Ground bits of coral from the oceans near Novitas

Description

The correct corals from the ocean surrounding Novitas have useful magical properties.

The Pisceans have long known what the ocean floor has to offer. At some point dwellers on the surface came to understand at least that some of the coral could be very useful. Since that time a healthy trade has been established between the surface and underwater dwellers. The Pisceans for their part make sure the coral has only a limited shelf life to ensure the trade continues in their favor.

References

Ritual Components

Most rituals will require specific components that are consumed or foci, items that must be present to perform the ritual, that are not consumed. When the ritual itself is consumed on use, it will be listed as a component.

There are a wide variety of ritual components. Basic ritual components are any component from the seven schools of magic. These are the most commonly used ones for rituals. There is no fixed shape for basic ritual components, but there are often themes among the different schools. These ritual components are found as loot during the game.

Other components can be absolutely anything. These are known as special ritual components to distinguish them from basic ones. These scarce ritual components (such as Dragon's Blood or Ghost Stones), cannot ever be substituted with other items or powers, you must use the exact item called for. Generally scarce ritual components are required for plots or the rarest of rituals.

Recognizing ritual components requires the Identify Magic skill.

GM Controlled Components

Gamemaster controlled ritual components are designed to be used by GM's to tell stories with. They have no fixed purpose. These items could be used as part of the Remedy ritual to cure a plague or remove a hexed item. They could be part of a plot from a GM, or even simply a red herring. All of these items are quest items and must be returned to logistics by the end of the event. The story reason for this is because none of them are stable, each one loses its potency in some way or another by the end of an event.


Categories: Items | Ritual Components | GM Ritual Components


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