Site Index > Rules > Gameplay > Item Types > Rituals > Sigil Erasure |
Sigil Erasure Ritual | |
Created: | 1/15/24 |
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Ritual Name: | Sigil Erasure
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School(s): | Hybrid
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Scarcity: | Basic
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Required Skill(s): | Any Ritual Skill
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Consumed Components: | A (10c value) silver coin
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Reusable Components: | A ritual candle, a gem worth at least 50 coin
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Duration: | Instant
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Target: | Sigil
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Flag: | No
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Description: | Destroys one sigil.
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Item Number: | K184
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GM Required: | No
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Dispelable By: | No
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Bound Ritual: | No |
Description
Sigils are used for powerful rituals almost always by NPCs. They can be used to summon creatures, create constructs, or even to transform beings from one state to another. While these aren't always a bad thing, they can be quite dangerous. This ritual is used to destroy these sigils in order to disrupt a ritual that is in progress.
Directions
Place the ritual candle next to the sigil you wish to destroy. Light the candle. Put the silver coin on top of the sigil that is being destroyed, then place the gem on top of the coin. Read the incantation.
Standard Incantations
Neutral
This sorcerous work comes to an end. I call to the leylines. Channel your power into this focus. Destroy this sigil that it may trouble me no longer.
Effect
The sigil you seek to destroy will list on it any requirements to destroy it with this ritual. If you meet those requirements the sigil is destroyed, tear it up.
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Hybrid Rituals
| Basic Rituals
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