Craftman's Raiment Ritual

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Craftman's Raiment Ritual

Ritual

Enchantment School

Ritual Name: Craftman's Raiment

School(s): Enchantment

Scarcity: Basic

Required Skill(s): Rituals of Enchantment

Consumed Components: 3 Enchantment Components, 10 coin worth of gems

Reusable Components: 1 Ritual Candle

Duration: Long (Game Day)

Target: Character

Flag: Equipment

Description: Enhances one character's equipment with Enhance Armor, Ablative Armor, Enchant Shield, and up to three Wraithbanes

Item Number: K184

GM Required: No

Dispelable By: Dispel Magic

Bound Ritual: No

Description

Directions

Light the ritual candle. Hold the component and the gem in one hand; place your other hand on the target. After reciting the incantation the ritual is complete.

Standard Incantations

Neutral

Ley line of enchantment, hear my call;
This armor, shield and blade;
I bid you to enhance them all;
'Til convergence when they fade.

Dark Three

Septly

Effect

The target's armor gains the effects of the Enhance Armor and Ablative Armor spells. Up to one shield or buckler gains the effect of the Enchant Shield spell. Up to three of their weapons gain the effects of the Wraithbane spell.

References

Performing Rituals

Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.

Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.

When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.


Categories: Items | Rituals | Basic Rituals | Enchantment Rituals | Elven Steel Calls | Might | Physical Armor | Prevention Shields


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