Disenchant Ritual

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Disenchant Ritual

Ritual

Enchantment School

Ritual Name: Disenchant

School(s): Enchantment

Scarcity: Basic

Required Skill(s): Rituals of Enchantment

Consumed Components: None

Reusable Components: 1 Ritual Candle

Duration: Instant

Target: A Craftable & Lootable Item

Flag: None

Description: Destroy a craftable item to fuel another ritual with phantom ritual components.

Item Number: K184

GM Required: No

Dispelable By: No

Bound Ritual: No

Description

Directions

Light the ritual candle. Hold the craftable item with both hands then recite the incantation.

Standard Incantations

Neutral

This work has done what it was created to do.
Let it be broken, so it may be reborn into a new form.
And in that new form, be of new use.

Dark Three

For you, Nox, take this work.
Corrupt it from what it was created to do.
Let it be broken, into a new form.
And in that new form, be of dark use.

Septly

Thank you, Craftsman, for this work.
It has done what it was created to do.
Let it be broken, so it may be reborn into a new form.
And in that new form, be of new use.

Effect

Destroy a craftable, lootable item permanently. For every 25 coin the item would cost to craft gain one temporary basic ritual component of any school which must be used immediately to perform one or more other rituals. Any components not spent when the ritual candle is extinguished are lost.

References

Performing Rituals

Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.

Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.

When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.


Categories: Items | Rituals | Basic Rituals | Enchantment Rituals


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