Final Rest Ritual

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Final Rest Ritual

Ritual

Necromancy School

Ritual Name: Final Rest

School(s): Necromancy

Scarcity: Basic

Required Skill(s): Rituals of Necromancy

Consumed Components: None

Reusable Components: 1 Ritual Candle, Final Rest Bell

Duration: Instant

Target: Corpse, Undead, or Ghost

Flag: None

Description: Permanently send a spark to the well, killing it's owner.

Item Number: K184

GM Required: No

Dispelable By: No

Bound Ritual: No

Description

Directions

When used on a corpse you must have the Stolen Spark condition with the spark of your target. Light the ritual candle (which is not required if this is used on undead), next to the corpse (which is not required if this is used on a ghost). You must remain within five feet of the target while performing the ritual. Ring the bell, loudly, for 10 minutes. If the ringing is disrupted for any reason for more than 5 seconds, you must start over. At the end of the 10 minutes relight the candle if it has gone out, then speak the incantation.

Standard Incantations

Neutral

Spark, heed me! You have lived, you have died, you have been reaped.
With each toll of this bell, your ties to the mortal world have weakened.
Now you must cross into the Well, never to return to this plane.
I bid you Rest! I bid you Rest! I bid you Rest! I bid you Rest!
Go, and go in peace.

Dark Three

Septly

Effect

The spark is sent to the Well. The target is now dead forever. They may not become undead or create a ghost for any reason. Shift GMs should be notified if this is used on a PC.

References

Performing Rituals

Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.

Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.

When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.


Categories: Items | Rituals | Basic Rituals | Necromancy Rituals


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