Site Index > Rules > Gameplay > Item Types > Rituals > Mirrorball |
Mirrorball Ritual | |
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Ritual Name: | Mirrorball
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School(s): | Aegis
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Scarcity: | Basic
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Required Skill(s): | Rituals of Aegis
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Consumed Components: | 2 Aegis Components
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Reusable Components: | 1 Ritual Candle
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Duration: | Long (Game Day)
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Target: | Self
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Flag: | Character
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Description: | Prevent the next two tag bags that hit you. For each tag bag prevented throw another tag bag with the same call.
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Item Number: | K184
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GM Required: | No
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Dispelable By: | Cleansing
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Bound Ritual: | No |
Description
Directions
Light the ritual candle and hold the ritual components above your head while speaking the incantation.
Standard Incantations
Neutral
Grant me a shield from all that would hurt me. Reflect any harm sent toward me back against the foe who sends it. Let nothing penetrate these wards as I shall go forth.
Dark Three
Septly
Knight, let your shield lend strength to this bearer of arms. Reflect any harm sent toward them back against the enemy who sends it. Let nothing dispel these reflections, and let your power always defend the weak and uplift the worthy.
Effect
Prevent the next two attacks delivered by tag bag that hit you (regardless of call, including 'Dispel!' calls). For up to one minute after you prevent a tag bag you may throw one tag bag with the same call that you prevented.
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Basic Rituals
| Aegis Rituals
| Prevention Shields
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