Site Index > Rules > Gameplay > Item Types > Rituals > Ironbark |
Ironbark Ritual | |
Last Updated: | 2/4/2023? |
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Ritual Name: | Ironbark
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School(s): | Nature
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Scarcity: | Basic
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Required Skill(s): | Rituals of Nature
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Consumed Components: | 1 Nature Component, 10 coin value of gems
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Reusable Components: | 1 Ritual Candle
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Duration: | Long (Game Day)
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Target: | Character
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Flag: | Character
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Description: | Grant the target floating natural armor equal to their current of body points.
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Item Number: | K184
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GM Required: | No
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Dispelable By: | Cleansing
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Bound Ritual: | No |
Description
Directions
Light the ritual candle. Roleplay crushing the gem and the ritual component in your hands then sprinkle the remains over the target while saying the incant.
Standard Incantations
Neutral
Great Nightmare, I call upon you to grant strength to this flesh; Make it tough as scales, strong as an claws, protect the bearer well.
Dark Three
Nox, Lady of Plagues and Death, I call upon you to grant strength to this flesh; Make it tough as death, strong as bone, protect this vessel well.
Septly
Elemental, Lady of Fires and Flood, I call upon you to grant strength to this flesh; Make it tough as iron, strong as an oak, protect the bearer well.
Effect
The target gains floating natural armor equal to their current number of body points. This natural armor cannot be repaired.
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Basic Rituals
| Nature Rituals
| Natural Armor
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