Site Index > Rules > Gameplay > Item Types > Rituals > Regeneration |
Regeneration Ritual | |
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Ritual Name: | Regeneration
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School(s): | Restoration
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Scarcity: | Basic
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Required Skill(s): | Rituals of Restoration
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Consumed Components: | 2 Restoration Components
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Reusable Components: | 1 Ritual Candle
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Duration: | Long (Game Day)
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Target: | Character
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Flag: | Character
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Description: | Heals the character every 10 minutes for the duration.
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Item Number: | K184
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GM Required: | No
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Dispelable By: | Cleansing
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Bound Ritual: | No |
Description
Directions
Light the ritual candle then roleplay heating the restoration component over it. Cast heal body on the component, then roleplay eating the component while it is still hot. This inflicts '4 Nature!' to the character's torso.
Standard Incantations
Neutral
Dark Three
Septly
Effect
Every 10 minutes the character may choose one effect:
- Heal a Torso Wound condition.
- Heal all Limb Wound conditions.
- Heal any damaged body points.
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Basic Rituals
| Restoration Rituals
| Healing
| Condition Cures
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