Site Index > Rules > Gameplay > Item Types > Rituals > Soldier's Luck |
Soldier's Luck Ritual | |
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Ritual Name: | Soldier's Luck
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School(s): | Battle
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Scarcity: | Basic
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Required Skill(s): | Rituals of Battle
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Consumed Components: | 1 Battle Component
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Reusable Components: | 1 Ritual Candle
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Duration: | Long (Game Day)
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Target: | Character
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Flag: | Character
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Description: | Ignore the effect of the next 'Slay!' or 'Pierce!' call that hits you (but still take any damage).
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Item Number: | K184
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GM Required: | No
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Dispelable By: | Cleansing
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Bound Ritual: | No |
Description
Directions
Light the candle and raise the components over your head. Read the incantation.
Standard Incantations
Neutral
Some say that 'Soldier's Luck' is the correct term. Yet my body is rugged, my armor is firm. I am ready for battle, may my enemies squirm.
Dark Three
Septly
Effect
The next time the target of this ritual is hit with an attack that calls for 'Pierce!' or 'Slay!' they still take the damage from the attack but are not affected by the 'Pierce!' or 'Slay!' portion of the call. Do not call no effect (because damage is still dealt).
References
Performing Rituals
Rituals allow the game to have many different magic effects, while keeping the list of spells at a fixed size. There is no limit to the number of rituals that could exist, and most magical effects that don't fit into the template of a spell will be a ritual. Most of the time rituals are paper items with instructions on them. Some creatures are capable of performing acts that function like rituals without having a paper to read off of, those creatures will describe how that works in their encounter codex entry. The following text exclusively refers to the paper variety of ritual.
Rituals are typically reusable items. Some specific rituals are one-use consumable items, these rituals will indicate if this is the case. Each ritual is a printed piece of paper that will contain all the information needed to perform it. Rituals may not be duplicated. Players can transcribe rituals into a cooler looking prop, which must be lootable, if they destroy the original copy.
When a character first learns a ritual skill they receive the basic rituals for that school of magic for free. These may be reacquired each event at check-in should the player lose them. Other rituals must be acquired as loot during play.
Categories:
Items
| Rituals
| Basic Rituals
| Battle Rituals
| Pierce Defenses
| Slay Defenses
| Prevention Shields
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