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Terran Roots | |
Last Updated: | 1/15/24 |
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Alchemical Name: | Terran Roots
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Alchemy Level: | 3
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Type: | Thrown Alchemical
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Duration: | Medium (10 Minutes)
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Flag: | None
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Herbalism Required: | No
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Scarce: | No
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Production Quantity: | 2
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Description: | Gives enemies the Grounded condition preventing them from dissipating. |
Description
In the mountains of Terra strange rock creatures who are experts at dissipating have been known to attack miners periodically. They were forced to develop this alchemical to prevent their hit and run tactics.
Effect
When thrown this calls for 'Grounding!'.
References
Grounding Calls
The 'Grounding!' call never inflicts damage. By itself it always counts as a spell and may not be blocked by a shield. Characters hit by an attack with the 'Grounding!' call get the Grounded condition.
The Grounded Condition
A Grounded character is unable to utilize extra-planar movement effects or magical disguises for 10 minutes.
- They cannot gain the "Banished", "Dissipated", "Ley Transit", or "Sparkless" conditions .
- Preventing the "Sparkless" condition means calling "No Effect!" to the Reap Spirit spell.
- If the target presently has the "Banished", "Dissipated", or "Ghastly Visage" conditions they are dispelled immediately and unpreventably.
- The "Grounding" call does not interact with the Second Breath spell. If you are under the effects of grounding and Second Breath triggers, you still gain the "Disspiated" condition. In the rare case that you are under the effect of Second Breath and a creature capable of removing you from the "Dissipated" or "Banished" condition does so, you are completely healed and able to act normally from that moment.
Thrown Alchemicals
A thrown alchemical represents a small easily breakable vial being hurled at an enemy. To use a thrown alchemical the vial being used must be easily reachable by the person using it, however they do not need to grab it right away. The player should role-play grabbing the alchemical, then instead grab a tag bag and throw that. Because thrown alchemicals are often used in the middle of combat, players are not expected to destroy the consumable tag right away. Players should keep track of what they use and how many of each, then at a later point that is more convenient make sure they should destroy the consumable tags for anything they threw.
The thrown alchemical will always state what call to use when you 'throw' it.
Categories:
Items
| Alchemicals
| Level 3 Alchemicals
| Thrown Alchemicals
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