Brew Potion

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Brew Potion

Character Skill

Production Skill

Skill Name: Brew Potion

Skill Tree: Production

Prerequisite(s): None

Skill Point Cost: 2

Description: Allows a character to create potions.

Creating a supply of potions to sell to others or have ready for emergencies can be very helpful to adventurers.

Description

Creating a stock of potions ensures that if you ever need access to magic, and you aren't sure anyone will be around who can read a scroll, you'll have that magic ready to go.

Healing potions are certainly among the most popular varieties, but other schools can be quite useful as well. Potions only require roleplaying that you drink them which is faster (and easier to do in the dark) than using a scroll. This makes them fantastic in the middle of a fight if you have them located where you can find them easily.

Effect

This skill allows characters to create potions for any spell they know that can be made into a potion. Doing this requires using the preproduction system before an event using your available production points.

References

Potion Rules

Potions provide the effects of a spell to anyone who drinks them. They provide their own power and do not require an incantation.

A potion is used by role-playing drinking it, or by concealing it in food like an ingested alchemical. When someone consumes the potion they are affected by the spell as if it had been cast upon them. The user counts as the person casting the spell for the purposes of voluntarily dispelling it.

Oils are like potions, but for spells that are applied to objects or areas instead of characters. To apply an oil, role-play applying it to the affected area.

No skill is needed to identify a potion (or oil). Any character is capable of understanding the effects a potion will have.

After using a potion or an oil, the character does not have to destroy the consumable slip right away. A player may wait for the next convenient moment to do so, if for example they drink a potion in the middle of a combat. You do not have to actually take the top off of the container the potion is in while you roleplay drinking it. You should still destroy the consumable slip at your earliest convenience.

When administering a potion to a character who has the Helpless condition, you must have the first aid skill.

Potions are created using production points and the brew potion skill.

List of Potions

Name

School Item Level Duration Oil Description Scarce

Ghastly Visage

Necromancy

1

Medium (10 Minutes)

Mindless undead think you are one of them. Enter unhallowed areas.

No

Heal Body

Restoration

1

Instant

Heal any body damage a target has.

No

Magic Armor

Aegis

1

Long (Game Day)

Grants the target 2 points of magic armor.

No

Strength

Battle

1

Medium (10 Minutes)

A target gains +1 might. For some characters, may make an attack for '2 Slay!' (4 with a great weapon)

No

Toughness

Aegis

1

Medium (10 Minutes)

Give the target 2 extra body points, or protect tougher targets against killing blows.

No

Anti-Magic Shield

Aegis

2

Long
(Game Day)

Prevents the next offensive spell call that hits the target.

No

Dissipate

Nature

2

Medium (10 Minutes)

The target gains the Dissipated condition.

No

Purify Spirit

Restoration

2

Instant

Cures a subject of all poisons in their body.

No

Restore Limb

Restoration

2

Instant

Cures all limb wounds on a subject.

No

Spellburst

Battle

2

Medium (10 Minutes)

Your spells produce handfuls of tag bags and not just one.

No

Spirit Shield

Aegis

2

Long (Game Day)

Prevents the next poison, acid, or harmful alchemical effect against the target.

No

Elemental Weapon

Nature

3

Medium (10 Minutes)

Allows all weapons carried by the user to strike for Nature damage.

No

Heal Mortal Wound

Restoration

3

Instant

Heal a torso wound on a subject.

No

Improved Magic Armor

Aegis

3

Long (Game Day)

Grants the target 4 points of magic armor.

No

Resilience

Restoration

3

Medium (10 Minutes)

Make a subject immune to killing blows, and turns all damage against them to blunt.

No

Oil Listing

Oil Name

School Item Level Duration Oil Description Scarce

Enhance Armor

Enchantment

1

Long (Game Day)

Increase a piece of physical armor's protective value by 1.

No

Magic Lock

Enchantment

1

Long (Game Day)

Hold a door or container magically closed.

No

Magic Strike

Battle

1

Medium (10 Minutes)

Weapon's next hit is deals 4 damage.

No

Mend Armor

Nature

1

Instant

The primary means of repairing armor of all varieties.

No

Creeping Rot

Necromancy

2

Medium (10 Minutes)

Allows a weapon to deal poison damage.

No

Enchant Shield

Enchantment

2

Long (Game Day)

The enchanted shield prevents the next acid or spell call to hit it.

No

Silvershine

Enchantment

2

Medium (10 Minutes)

A weapon can deal silver damage

No

Enchant Weapon

Enchantment

3

Medium (10 Minutes)

A weapon can deal Elven Steel damage.

No

Sanctuary

Aegis

3

Medium (10 Minutes)

Creates a Sanctuary Field around the caster.

No

Spellstore

Enchantment

3

Longest (Event) or until expended

Store the magic of another spell in your weapon to draw upon it later.

No

Scarce Potions Listing

Name

School Item Level Duration Oil Description Scarce

Abomination

Necromancy

3

Medium (10 Minutes)

The target grows into a huge monster and gains monstrous characteristics.

Yes

Anti-Magic Aura

Aegis

2

Short (1 Minute)

Prevents all spells from effecting the target.

Yes

Aura of Reflection

Aegis

3

Long (Game Day)

Prevents offensive spells from affecting the target and lets them be cast back.

Yes

Battle Mastery

Battle

3

Long
(Game Day)

Become immune to magic damage and wield any weapon.

Yes

Combat Prowess

Battle

2

Medium (10 Minutes)

Grant a character all combat skills

Yes

Dreadlord

Necromancy

3

Medium (10 Minutes)

Take on characteristics of the undead and gain the ability to control them.

Yes

Grim Sight

Necromancy

2

Medium (10 Minutes)

Finds the presence of living or undead around the target.

Yes

Heroism

Compulsion

2

Medium (10 Minutes)

Gain extra body, with consequences after the battle

Yes

Mind Blank

Compulsion

3

Long (Game Day)

Make a target immune to compulsion effects

Yes

Panacea

Restoration

2

Instant

Heal a subject of all wounds and body points.

Yes

Primal Form

Nature

3

Medium (10 Minutes)

A character takes on characteristics of an elemental and can order natural creatures around.

Yes

Revive

Restoration

3

Instant

Heals a dead target, bringing them back to life.

Yes

Poison Immunity

Aegis

3

Long (Game Day)

Protects the target against all poison, acid, and harmful alchemical effect calls.

Yes

Synchronize

Aegis

2

Special

Grants the target Toughness, Spirit Shield, Anti-Magic Shield and Improved Magic Armor.

Yes

Scarce Oil Listing

Oil Name

School Item Level Duration Oil Description Scarce

Ablative Armor

Enchantment

2

Long
(Game Day)

Enchance armor to prevent the next two hits without 'Pierce!' that hit it

Yes

Ruin

Nature

2

Short (1 Minute)

The best way to deal with a shield wall. Enchant a weapon to deal acid damage or throw infinite acid tag bags.

Yes

Shadowskin

Enchantment

3

Medium (10 Minutes)

Make a target temporarily immune to all regular damage.

Yes

Wraithbane

Enchantment

3

Long (Game Day)

A weapon can deal Elven Steel damage and it does increased damage.

Yes

Preproduction

Are you lost and looking for the page with information relevant to your preproduction form? Click here for production, and here for crafting.

Every month dozens of players attend events, and sometimes as many as half of them will want to create new magic items, produce potions, and make other in-game items. It can take logistics staff sometimes hours a month putting all of these orders together, so we use the pre-production system to help make that job a lot easier on them.

Each month logistics staff members will post reminders to turn in preproduction. You don't need to wait for those reminders, simply send the form in at any time:

  • Use this form to submit preproduction; this includes crafting new items, altering props with tinkering, producing new consumables, creating valuable items, turning in runes, exchanging items with merchant, or to let us know that you'll need items for being a high-ranking druid or merchant.
  • To submit requests to update obsolete consumables and printed items (such as rituals or very old scrolls) use this form.

By doing this logistics staff has everything they need to make and gather in one single place, making the job much easier.

Production Points

Production points represent a character's access to materials or ability to refine a usable material from their environment.

Consumables are cheap, easy to make and good to have on hand for when you need that extra push. As a result, production points are very popular for a wide variety of characters. Merchants use production points to make their most popular inventory, but other adventurers will frequently pick up this skill as well because why not cut out the middleman?

Savant Title

A character earns the Savant title after obtaining all 20 production points and learning the following skills:

Savants gain 5 production points that break cap. When producing potions or scrolls Savants, instead of being limited to only spells they know, may also copy potions and scrolls they have on hand to determine which they can make. This cannot be used to copy scarce items.

Only Savants can use an Alchemist's Laboratory.

Categories: Skills | Production Skills | Production Points


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Page last modified on October 11, 2024, at 07:31 PM
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