Feb Feast 2025 Updates
- Immunities that are provided from crafted items are removed with 'Dispel Magic!' or if replaced with another immunity. They can be re-activated with ritual components.
- This does not apply to items that simply cast a spell, this is for items that provide a permanent immunity. For example, a hat with the Nature Immunity crafting feature would fall under this rule.
- Previously: Were only removeable when another immunity was used or the item was removed and it was unable to be re-activated.
- If a character would be immune to a damage type that they have a Damage Requirement for, they will still take damage of that type but are immune to the non-damaging effects.
- Example: It is well-known that Fae have a DR of 'Poison!'. If a Fae has Poison Immunity cast on them and then they are hit for '4 Poison!', they will still take 4 damage but will not be poisoned as a result.
- Previously: Characters were unable to gain an immunity to a DR.
- 'Magic!' and 'Nature!' can now be used as effect type modifiers.
- They inflict the Jinxed and Natural Hazard conditions respectively when used this way.
- See the respective call pages for more detailed information.
- Need a refresher on the damage calls? Click below for a handy table.
Any attack delivered by a melee weapon can be blocked by a shield, regardless of the call type.
Call Type | Call Examples |
---|---|
Blockable (Non-Spell) Attacks Not spells, always shield blockable. | '3!', Untyped Calls, '4 Acid!', '4 Disease!', '2 Elven Steel!', '1 Pierce!', '1 Poison!', '4 Silver!', '4 Slay!' |
Circumstancial Attacks Not spells if from melee attacks. Spells, not blockable if from ranged attacks. | '4 Magic!', '4 Magic Slay!', '4 Nature!', '4 Primal!' |
Acid Calls Not spells, always shield blockable. | 'Acid Charm!', 'Acid Curse!', 'Acid Disengage!', 'Acid Dominate!', 'Acid Enfeeble!', 'Acid Grounding!', 'Acid Memory Loss!', 'Acid Pin!', 'Acid Silence!', 'Acid Terror!', 'Acid Weaken!' |
Poison Calls Not spells, always shield blockable. | 'Poison Charm!', 'Poison Curse!', 'Poison Disengage!', 'Poison Dominate!', 'Poison Enfeeble!', 'Poison Grounding!', 'Poison Memory Loss!', 'Poison Pin!', 'Poison Silence!', 'Poison Terror!', 'Poison Weaken!' |
Magic Calls Spells. These cannot be blocked if the source is a ranged attack. | 'Magic Charm!', 'Magic Curse!', 'Magic Disengage!', 'Magic Dominate!', 'Magic Enfeeble!', 'Magic Grounding!', 'Magic Memory Loss!', 'Magic Pin!', 'Magic Silence!', 'Magic Terror!', 'Magic Weaken!' |
Nature Calls Spells. These cannot be blocked if the source is a ranged attack. | 'Nature Charm!', 'Nature Curse!', 'Nature Disengage!', 'Nature Dominate!', 'Nature Enfeeble!', 'Nature Grounding!', 'Nature Memory Loss!', 'Nature Pin!', 'Nature Silence!', 'Nature Terror!', 'Nature Weaken!' |
Spell Calls Spells. These cannot be blocked if the source is a ranged attack. | 'Banish!', 'Charm Humanoid!', 'Charm Wild!', 'Curse!', 'Dispel Magic!', 'Dominate Wild!', 'Enfeeble!', 'Pin Undead!', 'Pin Wild!', 'Silence Humanoid!' |
Compulsion Spell Calls Spells. These cannot be blocked if the source is a ranged attack. | 'Charm!', 'Disengage!', 'Dominate!', 'Memory Loss!', 'Pin!', 'Silence!', 'Terror!', 'Weaken!' |
Special Attacks These are not spells. These cannot be blocked if the source is a ranged attack. | 'Dispel Alchemy!', 'Smite!', 'Torso Wound!' |
Categories: Crafting Updates | Rules Updates | Immunity Updates | FF 2025 Updates
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Page last modified on January 28, 2025, at 02:40 AM
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